testbuild_macos #27
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name: Testbuild for MacOS | |
run-name: testbuild_macos | |
on: | |
push: | |
branches: | |
- 'master' | |
- 'gh-build' | |
pull_request: | |
types: | |
- edited | |
- opened | |
- synchronize | |
concurrency: | |
# Cancel concurrent workflows for the same PR or commit hash. | |
group: ${{github.workflow}}-${{github.event_name == 'pull_request' && github.head_ref || github.sha}} | |
cancel-in-progress: true | |
jobs: | |
build_macos_aarch64: | |
runs-on: macos-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- env: macos | |
steps: | |
- name: Install build dependencies | |
run: | | |
brew update | |
brew install sdl2 openal-soft | |
# not installing make and cmake, cmake is installed by default, make doesn't seem to be needed | |
# when using cmake --build | |
- name: Check out repository code | |
uses: actions/checkout@v4 | |
- name: Build | |
run: | | |
mkdir build | |
# Note: not building dedicated server because it's not supported on Macs | |
cmake -DOPENAL_LIBRARY="/opt/homebrew/opt/openal-soft/lib/libopenal.dylib" -DOPENAL_INCLUDE_DIR="/opt/homebrew/opt/openal-soft/include" -S neo/ -B build | |
cmake --build build | |
- name: Create testbuild package | |
run: | | |
# Create release directory tree | |
export PKGDIR="dhewm3-macos-$(git rev-parse --short HEAD)" | |
echo "pkgname=$PKGDIR" >> $GITHUB_ENV | |
mkdir -p publish/$PKGDIR/base | |
mkdir publish/$PKGDIR/d3xp | |
# Copy release assets | |
cd build | |
cp -r dhewm3.app ../publish/$PKGDIR/ | |
cp base.dylib d3xp.dylib ../publish/$PKGDIR/ | |
cd .. | |
# Copy misc assets | |
cp base/gamepad.cfg publish/$PKGDIR/base/ | |
cp base/gamepad-d3xp.cfg publish/$PKGDIR/d3xp/ | |
cp COPYING.txt publish/$PKGDIR/ | |
cp README.md publish/$PKGDIR/README.txt | |
cp Changelog.md publish/$PKGDIR/Changelog.txt | |
cp Configuration.md publish/$PKGDIR/Configuration.txt | |
- name: Upload testbuild package | |
uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ env.pkgname }} | |
path: publish/ | |
if-no-files-found: error |