Utility scripts and components for the everyman. Developed for: https://assetstore.unity.com/packages/templates/systems/mmorpg-kit-2d-3d-survival-110188
If you would like to make a donation to support this effort:
The purpose of these scripts are to improve the rendering and behavior of Overhead UI.
Instructions:
- Attach any of the scripts to the following Prefabs (or similarly created prefabs)
- CanvasOwningCharacterUI
- CanvasNonOwningCharacterUI
- CanvasMonsterCharacterUI
- CanvasNPCUI
- (To leverage the harvestable overhead ui, you need to create a CanvasHarvestableUI with UI Harvestable Entity and replace instances of Harvestable Entity with "Harvestable Entity with UI")
- Configure the parameters of the scripts to meet your needs
- Watch the magic!
The purpose of these scripts are to improve tab targeting Instructions:
- In the extended PlayerCharacterController, remember to remove the
Input.GetButtonDown("FindEnemy")
handling, as this will replace it - In your overwritten PlayerCharacterController, add the following:
public override void UpdateInput() { // some logic if (ConstructingBuildingEntity == null) { UpdateSelectedTarget(); Targeting.HandleTargeting(); // Remove the Input.GetButtonDown("FindEnemy") check and execution! // some more logic } // the rest of the logic } protected override void OnPointClickOnGround(Vector3 targetPosition) { Targeting.m_currentlySelectedTarget = null; // do stuff or not (if you dont call base.OnPointClickOnGround it will disable click to move on the ground) }
Controls:
- Hitting tab will select closest targetable harvestable/npc/player/monster
- Hitting tab after will move the target to the right
- Holding shift and hitting tab will move the target to the left
- Hitting tab/shift+tab will cycle the target from the other end if you reach the end of the targetable list