Completely not ready but you can use it if you want
SFML is already in the project so its technically ready to use.
Example picture from the program:
Smol use instuctions:
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Set the player count in settings.json
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Put the amount of replays set in settings.json into cpp-ctb-replays/cpp-ctb-replays/rawrpdata/replay/
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Name the replays with numbers (From 0.osr to ((PLAYER NUMBER SET IN SETTINGS.JSON) - 1).osr)
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Set parseReplays to true if running the replays for the first time
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Done!
Compile main.cpp in Visual Studio 2019 and be happy! (no)
Note: You can also use the release, but it only supports 3 players and has no parser or documentation. I won't be uploading the 50 players version with a parser, because its stupid and will most likely be broken if I try to.