Releases: Delt06/toon-rp
Releases · Delt06/toon-rp
v0.9.0 (XR, DirectX 12, and Fake Additional Lights)
- XR Support [#213]
- DirectX 12 Support [#218]
- Fake Additional Lights [#180]
- Bloom
- Pattern Improvements [#214]
- Tiled Lighting
- Inverted Hull Outlines:
- Override Shader and Shader Graph Master Node [#162]
- Blob Shadows
- Authoring Via Code [#191]
- Shader Graph
- Native Render Pass
- Refactoring [#200]
- Bug Fixes [#185, #187, #189, #190, #195, #199, #201, #204]
v0.8.0 (Unity 2022.3)
- Unity 2022.3 Migration [#150]
- Blob Shadows: Efficient Culling and Batching [#170, #176]
- Blob Shadows: Per-Renderer Offset and Saturation [#173]
- Forward+ Orthographic Camera Support [#125]
- Vulkan/Metal Render Pass Support (Experimental) [#116]
- Memoryless Textures + StoreAction.DontCare Where Possible [#149]
- Shader Graph: Custom Fog [#161]
- Renamed VSM to Shadow Mapping [#171]
- Bug Fixes [#151, #156, #164, #166, #174, #177, #181, #158]
v0.7.0 (Shader Graph)
- Shader Graph support - Default, Unlit, and Particle graphs [#27, #143, #142]
- Temporal AA + Sharpen [#118]
- Poisson PCF (improved non-VSM Soft Shadows) [#130]
- Set up Wiki [#127]
- Blob Shadows: square and baked texture shadow types [#133]
- Blob Shadows: UV Offset [#144]
- Inverted Hull Outlines writing during pre-passes [#128]
- Addition Lights Specular (optional in Shader Graph) [#140]
- Alpha to Coverage (optional in Shader Graph) [#31]
- Opaque Texture [#136]
v0.6.0 (Forward+)
- Forward+ (Tiled Lighting) [#109]
- Default (Lite) Shader [#101]
- Render Objects Extension [#106]
- Inverted Hull Outlines: Fixed Screen Size Mode [#113]
- Inverted Hull Outlines: Per-Vertex Thickness Multiplier [#105]
- Specular Size [#112]
- Override RT Format [#119]
- VSM: Light Bleeding Parameter [#102]
- VSM: Depth Format Configuration [#122]
- Minor Optimizations [#115, #117]
- Bug Fixes [#100, #103]
v0.5.0 (Soft Shadows and Additional Lights)
- Soft Shadows (PCF) for Non-VSM Shadows [#83]
- Additional Lights [#91]
- Soft Particles [#93]
- VSM: Box Blur [#96]
- Matcap [#86]
- Half-Res Transparency [#88]
- VSM Blur Optimization [#79]
- Shader Variant Stripping [#61]
- Minor Optimizations [#35]
- Editor and Debugging Improvements [#90]
- Bug Fixes [#82, #97, #97]
v0.4.0 (Post-Processing and Extensions)
- Curved ramp [#64]
- Inverted Hull Outlines: noise [#65]
- Post-Processing Stack [#74]
- Extensions support [#52]
- Light Scattering [#68]
- Support for pixel art effect [#32]
- Decouple Inverted Hull and Screen-Space Outlines (can use them at the same time now) [#70]
- Add After Opaque Screen-Space Outlines to fix the issue with transparent geometry [#76]
- Shadow pattern [#37, #71]
- Make SSAO pattern a texture [#72]
- Editor and Debugging Improvements [#6, #18, #66]
- Bug Fixes [#62, #67, #69]
v0.3.0
v0.2.0 (Core Features)
- Bug Fixes [#8, #17, #19, #20, #21, #25, #38, #39, #42]
- Per-Material Ramp Override [#2]
- Environment Lighting [#9]
- Blob Shadows [#7]
- Rim Lighting [#26]
- GPU Instancing [#23]
- Normal Maps [#29]
- Alpha Clipping [#30]
- Shadow Cascades [#5]
- Non-VSM Shadows [#36]
- Particles Shader [#34]
- Emission Color [#41]
- Transparency for the Default Shader [#33]
- Camera- and World-space UI [#43]
- Distribution: installation as a Git package [#28]
v0.1.0 (Proof of Concept Features)
- First feature set [#1]