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Hristov Tweaks, Incidental Musiket Changes #2213
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Erm… it’s materiel!! 🤓 |
Both work! >:v |
You point that out but not the "Musiket" title... smh |
150 damage holy fuck 5 rounds |
Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/antimateriel.yml
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When I get home I plan to bump ammo count down to 2 or 3 |
Realistically speaking, it’s not a bad idea IMO to make the damage >=100 as armor would mitigate it to not crit in one shot. I do think lowering it to a single-shot (or lower capacity in general) weapon would be a good idea in conjunction with this change. |
What i'd recommend actually, 99 pierce with AP they have a small window where they just bleed out and if they hurt themself at all (not uncommon) theyd go insta crit |
The only reason I don't want to make it AP is so that it has some counterplay, as sec can break out the riot bullet shields and walk towards the guy with the rifle, if I make it AP that just wont work. Also helps prevent friendly fire if you are working with others who have good armor, so you don't 1 shot your teammate |
Me when my ANTI-MATERIAL rifle doesn't break material /j |
My opinion on it is up the structural damage, it should 1 shot a reinforced window in my opinion. |
As far as I know. 150 pierce plus the 50 structure should just shatter reinforced glass in one shot. Since it will in total do 200 damage not accounting for the fact structural damage does extra to. Well. Structures |
You're right, I read that as 30 structural damage, sorry. |
Resources/Prototypes/Entities/Objects/Weapons/Guns/Snipers/snipers.yml
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Why does this still have a conflict :elp: |
What's the conflict? |
still needs @DeltaV-Station/direction approval |
About the PR
This PR bumps the damage of .60 anti material considerably, but also reduces the fire rate of the hristov. Also make s all muskets use the crafted musket ammo so we don't have free .60 anti mat running around
Why / Balance
The hristov, as it stands, is a joke of a weapon. A .60 Anti material round that anyone with any amount of armor can just shrug off. So this PR aims to make this rifle a terrifying prospect to encounter
Technical details
Bumped damage numbers, reduced fire rate. Made every instance of the uncraftable musket and flintlock use musket cartridges
Media
Requirements
Breaking changes
Changelog
🆑
-tweak: Snipers rejoice, the Hristov is back on the menu