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Hristov Tweaks, Incidental Musiket Changes #2213

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Avalon-Proto
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About the PR

This PR bumps the damage of .60 anti material considerably, but also reduces the fire rate of the hristov. Also make s all muskets use the crafted musket ammo so we don't have free .60 anti mat running around

Why / Balance

The hristov, as it stands, is a joke of a weapon. A .60 Anti material round that anyone with any amount of armor can just shrug off. So this PR aims to make this rifle a terrifying prospect to encounter

Technical details

Bumped damage numbers, reduced fire rate. Made every instance of the uncraftable musket and flintlock use musket cartridges

Media

Requirements

  • I have tested all added content and changes.
  • I have added media to this PR or it does not require an ingame showcase.

Breaking changes

Changelog

🆑
-tweak: Snipers rejoice, the Hristov is back on the menu

@Avalon-Proto Avalon-Proto requested a review from a team as a code owner November 16, 2024 15:04
@Colin-Tel
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Erm… it’s materiel!! 🤓

@Avalon-Proto
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Both work! >:v

@Radezolid
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Erm… it’s materiel!! 🤓

You point that out but not the "Musiket" title... smh

@Lyndomen
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150 damage holy fuck 5 rounds

@Avalon-Proto
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150 damage holy fuck 5 rounds

When I get home I plan to bump ammo count down to 2 or 3

@Colin-Tel
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Realistically speaking, it’s not a bad idea IMO to make the damage >=100 as armor would mitigate it to not crit in one shot. I do think lowering it to a single-shot (or lower capacity in general) weapon would be a good idea in conjunction with this change.

@BlitzTheSquishy
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What i'd recommend actually, 99 pierce with AP

they have a small window where they just bleed out

and if they hurt themself at all (not uncommon) theyd go insta crit

@Avalon-Proto
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What i'd recommend actually, 99 pierce with AP

they have a small window where they just bleed out

and if they hurt themself at all (not uncommon) theyd go insta crit

The only reason I don't want to make it AP is so that it has some counterplay, as sec can break out the riot bullet shields and walk towards the guy with the rifle, if I make it AP that just wont work. Also helps prevent friendly fire if you are working with others who have good armor, so you don't 1 shot your teammate

@Unkn0wnGh0st333
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Me when my ANTI-MATERIAL rifle doesn't break material /j
siiigh just make it go through hardsuits already tbh, kill everyone instantly from across the map :trollface:

@Radezolid
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My opinion on it is up the structural damage, it should 1 shot a reinforced window in my opinion.

@Avalon-Proto
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My opinion on it is up the structural damage, it should 1 shot a reinforced window in my opinion.

As far as I know. 150 pierce plus the 50 structure should just shatter reinforced glass in one shot. Since it will in total do 200 damage not accounting for the fact structural damage does extra to. Well. Structures

@Radezolid
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My opinion on it is up the structural damage, it should 1 shot a reinforced window in my opinion.

As far as I know. 150 pierce plus the 50 structure should just shatter reinforced glass in one shot. Since it will in total do 200 damage not accounting for the fact structural damage does extra to. Well. Structures

You're right, I read that as 30 structural damage, sorry.

@github-actions github-actions bot added size/S 16-63 lines S: Merge Conflict Fix your PR! labels Dec 3, 2024
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github-actions bot commented Dec 4, 2024

This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot added S: Merge Conflict Fix your PR! and removed S: Merge Conflict Fix your PR! labels Dec 18, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@Avalon-Proto
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Why does this still have a conflict :elp:

@Radezolid
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What's the conflict?

@deltanedas deltanedas requested a review from a team January 2, 2025 22:26
@deltanedas deltanedas removed the S: Merge Conflict Fix your PR! label Jan 2, 2025
@deltanedas
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still needs @DeltaV-Station/direction approval

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7 participants