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About the PR
Why / Balance
good
Technical details
begone shitcode
removed the explicit escape from inventory thing since nothing uses it + escape from inventory should be able to just work
removed redundant checks and fleshed out CanCarry, it was checking if the user was alive when you cant start carrying when crit anyway
Media
felenid chucking amusement park...
Requirements
Breaking changes
moved everything from Content.Server.Carrying and Content.Shared.Carrying to Content.Shared.DeltaV.Carrying
CarrySlowdownComponent now only has 1 field, Modifier, that is applied for both sprint and walk speed
Changelog
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