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Change all borg laws to crewsimov #2560
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Okay,a few things 1- If a mediborg uses chloral on someone for no reason, that breaks their Do no harm law Im sorry, but this PR is not one I wanna see merged |
Chloral hydrate does not cause harm and this doesn't stop the other possible actions that the mediborg can do (blowing up the robotics console, dismantling every substation on the station, and other shenanigans)
This argument has no real meaning? Law 1 requires the borg to prevent crew harm while the second law requires it to follow orders. Law 1 precedes law 2 which allows the mediborg to priotize healing others over following the orders of someone else.
Firstly, passengers are not considered crew anyways so this scenerio wouldn't happen. Even assuming if the "tider" isn't a passenger, the borg is suppose to serve the crew, not work on some random pet project for the whole shift while the crew needs help. If the borg is following a previous order from someone higher up in the chain of command, the borg can continue doing that order.
Ultimately, this argument doesn't bring up the fact that the borgs being able to ignore the crew's orders being a negative factor. |
As a silicon main this pr looks to be one big step backwards, with how our current system is setup borgs have the law 0 to directly listen to the AI failure to do so is rule breaking and should be ahelped if they aren't sabotaged. If a Borg is doing things that are against any of their laws and they aren't sabotaged ahelp it. I only wish there was an easier way to confirm if a borg had their laws changed or not. Post round Crewimov does not fix the issues your having and negatively affect all borg mains and from what i can tell this is a pr done in bad faith by someone who doesn't actually play borg. And the claim that it would benefit them is a straight up lie. I actually think your mad that some borgs can say no to you. |
IMO bad idea, the specialized lawsets are good.
TL;DR: Their job depends on the chassis, they serve the crew in different ways. |
Again, please read what I wrote. There are times where the AI is not online causing borgs to straight up be able to not listen to the crew.
This is irrelevant to the discussion.
The irony of making this statement when I literally main AI and Borg, and claiming that this will negatively affect all borgs iwth no real evidence or explanation is not a valid argument.
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My point is to not turn all borgs into just door openers, making engi borgs listen to the crew doesn't remove all their ability to perform their duties.
Again, I stated this earlier. Mediborgs's main priority will be to specialize in healing as they are REQUIRED to prevent crew harm.
I do get that the Janiborg lawset is funny but for the sake of consistancy, they should have similar laws.
Their abilities to perform their jobs does not get removed just because they have crewsimov. Just look at every other server that has crewsimov for their borgs. |
To sum it up, the lack of a law which requires borgs to listen to the crew makes it impossible for the crew to stop borgs from doing things that are bad for the station without the help of an AI or via force. Making all borgs crewsimov does not diminish the silicon experience or prevent them from being able to do their jobs. Any use of law 2 by crew is likely valid and not that time consuming. |
Direction is reviewing this, get back to you in 24 hours. |
Please tell them to read the whole discussion and PR |
bad pr
overall this reduces uniqueness of borgs and just isnt needed. if theres no AI on and you cant think of a way to work with its laws, apply baseball bat until sideways |
also the mediborg argument is wrong, preventing harm isnt the same as reversing harm |
amazing argument
law-medical-3 = Thirdly, prescribe regimens for the good of the crew according to your ability and your judgment. Give no deadly medicine to any one if asked, nor suggest any such counsel. This is so vague to the point where it does not prevent shitters, especially if it comes to sabotage that does not require direct crew harm.
Crewsimov does not decrease the effectiveness of engineering borgs
There being no laws which support sabotage does not prevent sabotage.
This PR does not change sec borg's laws
bruh, instantly closed |
its called selfantagging press F1 to ahelp |
Hi! Game Director here. We didn't ask for the PR to be closed, to clarify, as we're still having a discussion on borg laws, both in regards to this PR and in general. As far as some of the most recent arguments here:
In general, the specialized borg laws are just that- lawsets designed for the situations these borgs should encounter. Going forward, I'll have the curators consider the following approaches:
Apologies for all the confusion!!! |
About the PR
Revert all crew aligned chassis specific lawsets.
Why / Balance
Lawsets being provided to each borg just makes them more abuseable and less controllable by the crew.
This is due to the fact that the Engineering Borg, Medical Borg, and Janitorial borg not having a law that requires them to listen to the crew.
For example, nothing stops the mediborg from acquiring chloral hydrate then injecting it into the captain or rushing to the comms console and recalling evac over and over again except through the use of the Robotics Console or violence as the mediborg does not have to listen to the crew. This is the same with the engiborg. Everything that the old lawsets "accomplished" can be accomplished by Crewsimov and often better.
For arguments that claim the station AI can just intervene if there are any problems, there are times where there is no station AI (Lowpop) which prevents them from intervening.
In case if others argue that these borgs are special so they need different lawsets,
If you are a mediborg with crewsimov and there is someone dying on the floor, you are obligated to heal them first before helping any Law 2 requests.
If you are an engi borg, you still fix the station just that you now have to actually listen to crew members when they need help (such as opening a door).
If you are a janitor borg, same thing as engi borg.
Thus, having the lawsets reverted to crewsimov ultimately improves the silicon experience of the crew and of the borg.
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