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fix NSF augs helmet rando
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Die4Ever committed Jun 27, 2023
1 parent e6afc40 commit 00e827b
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion DXRModules/DeusEx/Classes/DXREnemies.uc
Original file line number Diff line number Diff line change
Expand Up @@ -273,7 +273,8 @@ function RandomizeSP(ScriptedPawn p, int percent)
function CheckHelmet(ScriptedPawn p)
{
local int helmet_chance, visor_chance;
if(p.Mesh != LodMesh'DeusExCharacters.GM_Jumpsuit') return;
if(p.Mesh != LodMesh'DeusExCharacters.GM_Jumpsuit') return;
if(NSFCloneAugStealth1(p) != None || NSFCloneAugTough1(p) != None || NSFCloneAugShield1(p) != None) return;
// divide by 2 to lean towards vanilla
// that way the game gets harder as you progress to enemies that typically have helmets
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