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v2.6.3.3 Alpha Merge pull request #691 from Die4Ever/develop
* tweak ChooseRandomStartMap to avoid similar start locations back to back * aug can names not needed in VMD * title screen more classes to replace logos * GetRandomActorClass() log error when empty string * Randomly spawned Security Computers are now owned by Page Industries ( #682 ) * Make sure ALL_SHIFTS account on Nervous Workers computer in Versalife has the same password as the rest of the computers * Selecting an aug that can't be installed because the slots are full (in a medbot) will now show what slot it takes, along with the full aug description. #657 * Combat Strength no longer activates when throwing grenades #657 * Energy level is shown in inventory description for biocells #681 * Crowd Control effects to add augs now actually check to see if the slot is full or not #660 * New Crowd Control effect to drop a bunch of marbles on the ground #407 * Add a bingo goal to bring Paul's carcass to 06_HONGKONG_TONGBASE (#685) * add bingo goal to bring paul's carcass to tong * change "body" to "corpse" to make it more obvious that Paul needs to be dead * fix PaulToTong BingoGoalImpossible check * fix autosave dropping CarriedDecoration, and random start locations (even though we don't see that issue in practice currently) * simplify Barrel1 travel * github actions workflow, rename file to DXRVanillaFixer-Linux * randomized names based on memes enabled instead of reduced rando, since now we have the memes setting for According to Game Mode * experimental AugSpeed nerf lower levels (#657) * don't check for inventory overlaps in other mods * simplify some DXRBalance stuff the pistol skill change is for Zero Rando mode, Advanced is now 145% instead of 146% * auto weapon mods enabled for Zero Rando, DXRFashion based on memes setting, and some cleanup * Sub bay doors now have a (0,0,0) prepivot so they can be destroyed more consistently #686 * Add a nanokey for Apartment 12 in the Paris streets #683 * paris apartment key only if goals rando enabled * move paris apartment key to DXRMissionsParis, because it requires goals rando * DXRMissions properly handle HXMovers, which don't use PrecessorName * Public terminals in the lobby of the Paris hostel are now Guest Registries and show if Jaime or Nicolette are inside the room. * enable rando bot weapons by default (#680) and some increased consistency for enemy rando * OpenAugTree by WCCC * added special thanks in the credits * remove unnecessary invis command alias for invisible * compiler option to md5 check source file * debug test failure * fix doors mode in credits for Zero Rando * small cleanup in hostel bulletin and DXRFlags comment * fix NG+ bot_weapons and enemyrespawn --------- Co-authored-by: theastropath@gmail.com <theastropath@gmail.com> Co-authored-by: Jeffrey Thomas Piercy <mqduck@mqduck.net>
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