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v2.7.2.1 Alpha Merge pull request #762 from Die4Ever/develop
* Remove image viewing bingo goals from HX, make sure vending machine texture and classes are correct in HX after being replaced * GetPlayerPawn() doesn't work in HX, so make sure there's a fallback option for finding a player * Daylight bulbs suck. * Add pushjson.txt file to gitignore (because I want to be able to leave it in my directory and not see it with git status). Commit DXRBurningFire even though we aren't using it, because it's conceptually interesting even if we aren't actively using it * Move laser triggers in mission 8 sewers up a little bit so they are at the same height as other missions (and you can crouch under them) * Miguel is no longer considered saved if you tell him to wait where he is once you get to the surface. * Mission Distribution script no longer crashes on bingo lines with comments * installer check for RevisionDefault.ini * speedrun mode slightly more starting equipment * DataStorage EndPlaythrough() don't expire data immediately * bump version number to v2.7.2.0 Alpha * Medbots and Repairbots stop glowing once disabled * Move Silo Machine Shop Computer location from on the desk to on the wall * installer convenience function for building radio selects * Deus_nsf balanced texture filtering * installer fix title for D3D10 texture filtering radios * speedrun splits view use average splits * speedrun splits view use average splits, option to show average times * Most characters with different familiar and unfamiliar names keep them (#745) * don't randomize names when familiar/unfamiliar are the same * rando rick * leaderboard request, include gamemode and difficulty, so speedrun mode can sort by time (#509) * spawned datacubes shouldn't block actors * Add "Open Elevator Door" button textures, use them on new button in Vandenberg elevator. Buttons get replaced with new class in non-Vanilla. #761 * Fix compile * speedrun splits view option for useAverageGoal * fix weapon PickupAmmoCount when dropped or taken away * Most lamps get turned on when first entering a map (#743) * turn on most lamps by default, increase light1 and light2 light radius * SetAllLampsState can set lamps on a per-class basis * add some lamp comments, decrease Lamp1 LightRadius * increase Lamp2's LightSaturations some * more lamp exceptions * add SetAllLampsState optional parameter to only search over a specific area * turn lamps on with mods that don't modify maps * add menu choice for automatic lamps * always set HSB and radius for lamps in PreFirstEntry * use `lmp` name to not shadow `l` function * use vector and rad as SetAllLampsState params * in SetAllLampsState multiply loc by coords_mult directly * change lamps menu option wording * remove applyToModifiedMaps SetAllLampsState param * slightly tone down Lamp2 radius * fix HX build * v2.7.2.1 Alpha builds --------- Co-authored-by: theastropath@gmail.com <theastropath@gmail.com> Co-authored-by: Jeffrey Thomas Piercy <mqduck@mqduck.net>
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