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v2.6.3.9 Beta Merge pull request #711 from Die4Ever/develop
* fix unrandomized title screen logo and music * pause and tilde on customize keys screen * rando music improvements: removed some invalid combat songs, remember 20 skipped songs, when skipping a song correctly use the stable seed * bump version to v2.6.3.8 Alpha for DXRMusic config * Use new DXR carcass naming scheme for pre-existing carcasses (#710) * use DXR carcass naming scheme for pre-existing carcasses * use randomized names for pre-existing animal carcasses * fix some possible Accessed None warnings * DXRVanillaFixer instead of "Zero Changes mode" * Zero Rando now gets a random seed, allowing 50% mirrored maps to work correctly, advanced settings, randomized music, etc we just need to be careful to not allow random elements for Zero Rando * fix rounding for AugBallistic and AugShield --------- Co-authored-by: Jeffrey Thomas Piercy <mqduck@mqduck.net>
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,8 @@ | ||
class DXRAugBallistic injects AugBallistic; | ||
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// vanilla level 1 is 0.80 (20%) but rounding causes it to show as 19% | ||
defaultproperties | ||
{ | ||
bAutomatic=true | ||
LevelValues(0)=0.799999 | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,8 @@ | ||
class DXRAugShield injects AugShield; | ||
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||
// vanilla level 1 is 0.80 (20%) but rounding causes it to show as 19% | ||
defaultproperties | ||
{ | ||
bAutomatic=true | ||
LevelValues(0)=0.799999 | ||
} |
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