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v3.2.3.1 Beta #1000

Merged
merged 19 commits into from
Oct 16, 2024
Merged

v3.2.3.1 Beta #1000

merged 19 commits into from
Oct 16, 2024

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Die4Ever
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@Die4Ever Die4Ever commented Oct 16, 2024

  • OrdersTrigger now affects clones, and when disabling non-robots it kills them instead of making them t-pose
  • Added our new dumbest game mode
  • Don't play Walton's infolinks if he's dead
  • Fixed collision for datacubes, and in speedrun mode also for jack-o-lanterns
  • Slightly buffed prod range (from 80 like knife, to 88, DTS is 96)
  • Separate option for enemies weapons variety % (issue Separating "Enemy Randomization %" option into two #729)
  • Added the missing UNATCO public computer terminal to M04 and redistributed the articles between them
  • Extreme Limited Fixed Saves, uses 2 MCUs per save
  • Fixed installer and BingoViewer crash when searching paths
  • Autofill passwords default disabled in Zero Rando (non-plus)
  • Rando Medium now uses slightly reduced enemy randomization and enemy weapons variety
  • Removed annoying messages about inventory overlap when glitches are enabled
  • Fixed certain advanced settings not always being properly reset when navigating the new game screens and changing game modes

Die4Ever and others added 19 commits October 11, 2024 21:11
…all a consistent location and an even split of "Know Your Enemy" bulletins (#966)

* add missing UNATCO public computer to M04 and give them all a consistent location

* update KnowYourEnemy mission mask

* more unatco public computer stuff

* remove DXRComputerPublic

* redistribute UNATCO public terminal bulletins

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Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
…resetting all advanced settings

If you selected WaltonWare mode, clicked Advanced, you saw Bingo Scale correctly at 0%, then go back and switch to Normal Randomizer mode, go to Advanced again, Bingo Scale was still at 0% instead of being reset to 100%
@Die4Ever Die4Ever merged commit 3c4f1b2 into master Oct 16, 2024
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2 participants