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v2.7.0.2 Beta #715

Merged
merged 9 commits into from
Apr 22, 2024
Merged

v2.7.0.2 Beta #715

merged 9 commits into from
Apr 22, 2024

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Die4Ever
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  • add alarm to M06 MJ12Lab MiB overlooking office
  • fix alt+tab issue preventing menus from opening
  • fixes for WaltonWare mid M05 start
  • add LDDP to special thanks, since their credits only show if you have the full mod installed
  • Ocean Lab exit Jock never starts the Area 51 conversation

previously on v2.7.0.1 Beta:

  • improved aug upgrading
  • improved auto augs description
  • remember crouch across saves and loading screens
  • fix M05 backtracking to MJ12 lab keypad
  • a few more bingo goals for Everett starts in WatonWare
  • enable new WaltonWare starting locations for stable versions
  • don't randomize robot sizes, slightly smaller collision for milbot and big spider
  • fix M05 Paul's security camera, and move his greasel pit spot forwards slightly
  • paris sell zyme to Renault bingo goal
  • Spawn Howard Strong immediately

previously on v2.6.3.9 Beta:

  • new hotkey for Remove Item From Belt (Jesus requested this feature on his stream)
  • fix Zero Rando title screen logo and music
  • pause and tilde on customize keys screen (to support the new speedrun realtime menus meta)
  • rando music improvements: removed some invalid combat songs, remember 20 skipped songs, when skipping a song correctly use the stable seed
  • Use new DXR carcass naming scheme for pre-existing carcasses
  • DXRVanillaFixer instead of "Zero Changes mode" in the README
  • Zero Rando now gets a random seed, fixing the options for 50% mirrored maps, advanced settings, randomized music, etc

previously on v2.6.3.7 Beta:

  • M01 more consistent goal names for north/south docks
  • fix M02 Warehouse backwards keypad on mirrored map, and M12 gas station backwards doggie alarm
  • don't rescope weapon after reloading
  • speedrun splits view goal_time config
  • reduce stutter when loading death markers
  • death marker show crushed damage
  • fixed collision on warehouse fence, airfield shipping containers, and vandenberg command wall
  • minor Crowd Control fix
  • fix M02 generator and M09 jammer ambient sounds moving with the goals, make generator highlightable
  • Allow animals to be knocked unconscious
  • fix looting LAWs and PS40s
  • fix not swapping tags with enemies that have a blank tag (should improve gas station guards)
  • autorun toggle button, for new speedrun realtime menus meta
  • fix targeting aug
  • show damage resistance for hits taken from auto turrets
  • silo don't put howard and jock both in launch command room
  • Smuggler remembers that he let you in
  • smaller backtrack jock sound radius
  • autofill computer passwords default to a known password
  • nerf power recirc when it's free

previously on the alpha versions:

v2.6.3.6 Alpha

  • Don't reduce merchant inventory
  • installer improvements: migrate saves for Vanilla Fixer, vulkan check in separate thread, hide advanced settings
  • fix names for animal carcasses, and unconscious animals
  • HUDAmmoDisplay also show number of pickups, like biocells or multitools
  • fix speedrun splits view during loading screens, and show gold split time in SEG

v2.6.3.5 Alpha

  • WaltonWare x3 experimental game mode
  • fixed advanced settings when playing an alternate game mode
  • option Deus_nsf's tweaked D3D10 shaders
  • dxvk.conf file

v2.6.3.4 Alpha

  • more bingo goals
  • targeting aug fix auto trigger for all weapons
  • items tossed out of carcasses will no longer block NPCs
  • Zero Rando removed more balance changes
  • fixed some aug descriptions
  • computer skill only inflate the cost of level 1
    • level 1 is the only one that's OP, we rarely saw players get upgrades past that
    • previously the base costs were: 1575, 3150, 5250
      • and now the base costs are: 1575, 2250, 3750

v2.6.3.3 Alpha

  • nerf lower levels of speed aug
  • tweak ChooseRandomStartMap to avoid similar start locations back to back (mostly for WaltonWare)
  • Make sure ALL_SHIFTS account on Nervous Workers computer in Versalife has the same password as the rest of the computers
  • Selecting an aug that can't be installed because the slots are full (in a medbot) will now show what slot it takes, along with the full aug description.
  • Combat Strength no longer activates when throwing grenades
  • Energy level is shown in inventory description for biocells
  • fix autosave dropping CarriedDecoration
  • Sub bay doors now have a (0,0,0) prepivot so they can be destroyed more consistently (on the sub base side)
  • Add a nanokey for Apartment 12 in the Paris streets
  • Public terminals in the lobby of the Paris hostel are now Guest Registries and show if Jaime or Nicolette are inside the room.
  • enable rando bot weapons by default
  • OpenAugTree by WCCC (at the bottom of the Keyboard/Mouse settings, bind it to a key)
  • Add a bingo goal to bring Paul's carcass to Tong's base

v2.6.3.1 Alpha

  • skill/aug strengths more consistent
  • safer skill costs calculations

Die4Ever and others added 9 commits April 22, 2024 02:20
@Die4Ever Die4Ever merged commit 2d81bdc into master Apr 22, 2024
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2 participants