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v2.7.1.2 Beta #727

Merged
merged 33 commits into from
Apr 27, 2024
Merged

v2.7.1.2 Beta #727

merged 33 commits into from
Apr 27, 2024

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Die4Ever
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@Die4Ever Die4Ever commented Apr 27, 2024

  • options for Load Latest Save (default to enabled? speedrunners will want to look at this!) and Saving During Infolinks in Rando menu
  • fix losing crates to the void
  • fix remember crouch through saves
  • installer in-place (Linux) properly set default Zero Rando
  • Merchant Hints and greetings
  • Le Merchant more aggressive
  • Augmentation hum sound continues when loading a new map
  • 03_NYC_AirfieldHeliBase re-enable falling platforms for Zero Rando
  • M15 Forgot your Password button not in Zero Rando
  • no NG+ for Zero Rando, not yet
  • slightly more pistols and batons, slightly higher pistol max ammo, slightly fewer rifles and throwing knives
  • more goal locations mutual exclusions (to reduce the difference between best seed and worst seed for each mission)
    • M02 subway vents start and subway ambrosia because of easy skill points
    • M02 warehouse alley generator and sewer jock, too easy
    • M12 start front gate and exit front gate because that's too much walking back and forth, also slightly move front gate start forwards where Tong normally is
    • M08 the 2 bar locations, bar is still the best place to check but now you can't get both Harley and Vinny in the bar at the same time
  • M08 escape jock larger sound radius
  • nanokeys and datacubes shrink placeholders when swapping with them, and retry swaps for datacubes
  • don't show "Unknown Password" for public terminals
  • microfibral muscle subtly allowing you to jump while carrying heavier decorations
    • first level allows jumping with chairs and trashbags
    • max level allows jumping with small metal crates
  • autosave when in conversation, set game speed back to 1
  • some more end game quotes

Die4Ever and others added 30 commits April 24, 2024 22:51
* the merchant gives randomly selected hints

* the merchant never picks certain hints

* merchant hint randomized in EnterConversationState rather than in Frob

* the merchant has randomized greetings

* identify le merchant by carcass type
* aug hum sound continues over map transition

* restore hum for auto augs while their effect is active
…h in the same map (they're different people)
during games where manual saves are disabled
… skill points, warehouse alley generator and sewer jock too easy
first level allows jumping with chairs and trashbags
max level allows jumping with small metal crates
@Die4Ever Die4Ever merged commit 2aa9de7 into master Apr 27, 2024
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3 participants