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v2.7.1.4 Beta #737

Merged
merged 16 commits into from
May 2, 2024
Merged

v2.7.1.4 Beta #737

merged 16 commits into from
May 2, 2024

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Die4Ever
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@Die4Ever Die4Ever commented May 2, 2024

  • fixed new barrel textures sometimes not working
  • paris actually fix MeetNightManager conversation on bump
  • tweaks to rando settings submenus
  • Sam pays attention to his customers in mission 3
  • M08 get rid of entry jock if you don't start near him
  • Adjust Superfreighter bilge pump computer location for better visibility
  • tech goggles and aug vision can see inside crates
  • fix speedrun splits PB condition
  • DL_gunthernearcomp slightly smaller radius to be less confusing
  • M05 jail fix double item in cabinet drawer

previously on v2.7.1.3 Beta

  • Add new colour-coded barrel skins that are enabled by default in Speedrun mode, but off by default in other game modes. Option available in config to turn them on or off fully.
  • Merge poison/biohazard barrels and the flammable solid/liquid/explosive barrels into just one type of barrel each.
  • Wine bottles and wooden barrels now spill wine when broken
  • weapons that fall out of enemy hands due to damage should have ammo
  • DXRReduceItems refactor, use smart random rounding so the item amounts more accurately reflect the expected percentage
  • speedrun splits start keeping track of average times for each split (maybe for future use/display)
  • fix looting LAW/PS40 due to bug with weapons with no ammo
  • gunther infolink to tell you when you're close, also fix skillawardtrigger collision size
  • Silo: Howard radio room closer to window, added computer in machine shop
  • Make sure UNATCO computer on Superfreighter is actually Chinese
  • Add hover hints for mission 9 weld points (and the holes that aren't weld points)
  • fix NSFHQ falling tnt crates
  • Guards in Maggie Chow's apartment now get their barks removed until you trigger an alarm or enter the back area.
  • installer keep dated backups of configs
  • Remove projectiles from the list of possible actors on the main menu (since they explode or fly away)
  • Add option to automatically put away in-hand items when trying to pick up decorations
  • nerf power recirc slightly
  • fix chargedpickups showing in hand after use
  • fill in ship weld points
  • don't show bingo notifications in Zero Rando
  • More bingo goal failures
  • split up Rando settings into multiple menus
  • tweak gas damage timer issues (tweak gas damage timer issues #718)
  • reduce augvision/techgoggles highlight intensity

previously on v2.7.1.2 Beta:

  • options for Load Latest Save (default to enabled? speedrunners will want to look at this!) and Saving During Infolinks in Rando menu
  • fix losing crates to the void
  • fix remember crouch through saves
  • installer in-place (Linux) properly set default Zero Rando
  • Merchant Hints and greetings
  • Le Merchant more aggressive
  • Augmentation hum sound continues when loading a new map
  • 03_NYC_AirfieldHeliBase re-enable falling platforms for Zero Rando
  • M15 Forgot your Password button not in Zero Rando
  • no NG+ for Zero Rando, not yet
  • slightly more pistols and batons, slightly higher pistol max ammo, slightly fewer rifles and throwing knives
  • more goal locations mutual exclusions (to reduce the difference between best seed and worst seed for each mission)
    • M02 subway vents start and subway ambrosia because of easy skill points
    • M02 warehouse alley generator and sewer jock, too easy
    • M12 start front gate and exit front gate because that's too much walking back and forth, also slightly move front gate start forwards where Tong normally is
    • M08 the 2 bar locations, bar is still the best place to check but now you can't get both Harley and Vinny in the bar at the same time
  • M08 escape jock larger sound radius
  • nanokeys and datacubes shrink placeholders when swapping with them, and retry swaps for datacubes
  • don't show "Unknown Password" for public terminals
  • microfibral muscle subtly allowing you to jump while carrying heavier decorations
    • first level allows jumping with chairs and trashbags
    • max level allows jumping with small metal crates
  • autosave when in conversation, set game speed back to 1
  • some more end game quotes

previously on v2.7.1.1 Alpha:

  • fix some helicopter SoundRadius changes
  • remove default "disallow skill upgrades" for Extreme and Impossible
  • start with 6575 skill points :O and Zero Rando default to Trained pistol
  • retain realtime menus on NG+
  • hotkey for Load Latest Save (currently doesn't work while dead)
  • guard and his clones outside NSFHQ map can become hostile
  • fixed some issues with ShotTime when changing ammo types (20mm)
  • Zero Rando remove extra rebreather from M03
  • head/torso damage multipliers slightly higher, Zero Rando use vanilla
  • exclude RearrangeMJ12ConvergingInfolink from confix due to infinite loop

@Die4Ever Die4Ever merged commit 32a1ab9 into master May 2, 2024
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2 participants