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v3.0 Alpha #791
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v3.0 Alpha #791
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by the Memes toggle
* remove jock from the bar after destroying the generator * remove jock instead of killing him
* add more info to medical bot message * add repair bot client message * revert parameter name to vanilla (even though I hate it) * return correct value in MedicalBot.HealPlayer and RepairBot.ChargePlayer
* restore 2 nicollete lines in chateau cellar * use FixConversationFlag for Nicolette cellar lines * increase area for restored nicolette lines * move NicoletteInCellar FixConversationFlag call to AnyEntry * use vectm for ChateauInCellar FlagTriggers
) * set bIsSecretGoal for the crates that let you get out of the warehouse sewer water * move m02 sewer escape crates so that they aren't blocked by a generator * use #var(prefix) and nonzero radius for M02 sewer crate fix * use vectm for offset movement, just in case we do transformations on the Y axis --------- Co-authored-by: Die4Ever <die4ever2005@gmail.com>
* add (nonfunctional) trash/autouse inventory butons * items can be added to refusal list * add basic functionality to item refusal button * give item refusal button a hotkey * allow un-refusing inventory items * drop entire stack when refusing an item * drop spawned Pickups roughly in front of player * loot ammo from refused weapons * correctly disable btnRefusal when selecting a non-inventory item * move refusal logic in Carcass from Frob to TryLootItem * item refusal refactor --------- Co-authored-by: Die4Ever <die4ever2005@gmail.com>
remain, such as better animation choosing when crouching, getting the "high" pet animation to play consistently with the mp_jumpsuit mesh, possibly more. #750
our much more important petting animation #750
while swimming. Flies can't be pet. #750
being pet will no longer leave you in third person. #750
credits are being destroyed
…n the goal time is slower than the sum of bests)
* add 'TerroristCommander_Dead' == false requirement to 'DL_Top' * move new AddFlagRef to AnyEntryMapFixes
* add default refusal options to gameplay settings menu * change refusal settings wordings * refusal settings apply immediately * add "miscellaneous" item set to refusal defaults * don't create refusal settings options in non-vanilla * fix item refusal menu options conflicting with VMD --------- Co-authored-by: Die4Ever <die4ever2005@gmail.com>
I had to git bisect to find commit 8860b02
Computer room no longer gets completed by merging Helios
sabot and explosive weapons. New hint for using sabot on decorations, and fix a typo in another hint
when under the min damage threshold, to match DeusExDecoration behaviour. Highlight info reflects this as well.
fixes for 5bcc347
Die4Ever
commented
Jun 7, 2024
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