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v3.0 Alpha #791

Merged
merged 52 commits into from
Jun 7, 2024
Merged

v3.0 Alpha #791

merged 52 commits into from
Jun 7, 2024

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Die4Ever
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@Die4Ever Die4Ever commented Jun 7, 2024

Major Changes

Minor Changes

Die4Ever and others added 30 commits May 20, 2024 09:27
* remove jock from the bar after destroying the generator

* remove jock instead of killing him
* add more info to medical bot message

* add repair bot client message

* revert parameter name to vanilla (even though I hate it)

* return correct value in MedicalBot.HealPlayer and RepairBot.ChargePlayer
* restore 2 nicollete lines in chateau cellar

* use FixConversationFlag for Nicolette cellar lines

* increase area for restored nicolette lines

* move NicoletteInCellar FixConversationFlag call to AnyEntry

* use vectm for ChateauInCellar FlagTriggers
)

* set bIsSecretGoal for the crates that let you get out of the warehouse sewer water

* move m02 sewer escape crates so that they aren't blocked by a generator

* use #var(prefix) and nonzero radius for M02 sewer crate fix

* use vectm for offset movement, just in case we do transformations on the Y axis

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Co-authored-by: Die4Ever <die4ever2005@gmail.com>
* add (nonfunctional) trash/autouse inventory butons

* items can be added to refusal list

* add basic functionality to item refusal button

* give item refusal button a hotkey

* allow un-refusing inventory items

* drop entire stack when refusing an item

* drop spawned Pickups roughly in front of player

* loot ammo from refused weapons

* correctly disable btnRefusal when selecting a non-inventory item

* move refusal logic in Carcass from Frob to TryLootItem

* item refusal refactor

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Co-authored-by: Die4Ever <die4ever2005@gmail.com>
remain, such as better animation choosing when crouching, getting the
"high" pet animation to play consistently with the mp_jumpsuit mesh,
possibly more. #750
Die4Ever and others added 20 commits May 25, 2024 22:19
being pet will no longer leave you in third person. #750
…n the goal time is slower than the sum of bests)
* add 'TerroristCommander_Dead' == false requirement to 'DL_Top'

* move new AddFlagRef to AnyEntryMapFixes
* add default refusal options to gameplay settings menu

* change refusal settings wordings

* refusal settings apply immediately

* add "miscellaneous" item set to refusal defaults

* don't create refusal settings options in non-vanilla

* fix item refusal menu options conflicting with VMD

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Co-authored-by: Die4Ever <die4ever2005@gmail.com>
I had to git bisect to find commit 8860b02
Computer room no longer gets completed by merging Helios
sabot and explosive weapons.  New hint for using sabot on decorations,
and fix a typo in another hint
when under the min damage threshold, to match DeusExDecoration
behaviour.  Highlight info reflects this as well.
@Die4Ever Die4Ever merged commit 76d357a into master Jun 7, 2024
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3 participants