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v3.1.0.10 Beta #929

Merged
merged 12 commits into from
Aug 27, 2024
Merged

v3.1.0.10 Beta #929

merged 12 commits into from
Aug 27, 2024

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Die4Ever
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@Die4Ever Die4Ever commented Aug 27, 2024

v3.1.0.10 Beta

  • Augs only Reset (deactivate and activate again) if they were active in the first place
  • Medbots and Repairbots only log their remaining uses if they have a limited number of uses
  • Fashion now supports randomized glasses
  • fix The Merchant's face on the title screen for 1 frame
  • Bar Dancer gets a unique carcass and cooler shades
  • fixed ComputeProjectileStart, trace from weapon height not player's center, this meant a wall at stomach height was enough to catch your LAW shot and kill you
  • fixed the broken silo elevator buttons
  • lucky money freezer door password not allowed in safe, and less of a pain in speedruns

previous updates...

v3.1.0.9 Beta

v3.1.0.8 Beta

  • Fix shooting LAWs through narrow walls
  • Dixed DXMP-style skill/aug upgrade menus sometimes cutting off text
  • Quick Aug Upgrade menu can now use upgrade cans that are simply highlighted without needing to pick them up.
  • dynamic patrol ignore disabled bots
  • added Zero Rando Plus mode
  • slightly buff level 1 and 2 of AugVision
  • FClamp how much slow frames can affect your GroundSpeed (quicksaving)
  • removing bAlwaysActive augs now disables them (fixes aqualung and power recirc)
  • WeaponModAccuracy back to 10% like vanilla
  • fix issues with default damage display, grenade damage display, and PS40s not breaking doors as advertised
  • weapon highlight shows defaults
  • upgrading skills and augs now shows strengths
  • DXRFashionManager will now track the number of outfit changes so it can be shown in the credits
  • Crowd Control stuff
    • Crowd Control summoned NPCs face towards or away from the player if they are an enemy or friendly
    • Add "Wine-Glazed Bullets" crowd control effect
    • Add new spam datacube messages for Crowd Control
    • Add "Blood for the Blood God" Crowd Control effect
    • Add more stupid questions for Crowd Control
    • The number of Crowd Control effects used is now stored in DataStorage instead of flags, so it doesn't lose count of effects used before you die.
    • Add Crowd Control effect to randomize clothing
    • Nigerian Prince spam datacube for Crowd Control
    • Make sure Wine Bullets Crowd Control effect stops when using the "Stop All" command
  • Bingo/WaltonWare stuff
    • Add bingo goal for talking to the injured trooper in UNATCO HQ
    • Add bingo goal for interviewing locals about the NSF generator
    • Add bingo goal for rescuing Sandra from Johnny.
    • player starts with smuggler password on all M05-M08 starts
    • Some M09 and Paris later start fixes
    • Visiting NSFHQ allows the player to tell Paul they won't defect
    • disable Supervisor_Paid goal on 70+ starts
    • Triad leaders are in the Lucky Money on 70+ starts
    • allow giving zyme to Don on later starts

v3.1.0.7 Alpha:

(was just a minor hotfix before we did the weekly race)

  • Reducing the effect of "Limit how much you can move in a single frame (like during quicksaving)", due to feedback from Nitram
  • Apply default loot actions on New Game+ loops

v3.1.0.6 Alpha huge change log (with overall recap since v3.0 release): #907

@Die4Ever Die4Ever added this to the v3.1 milestone Aug 27, 2024
@Die4Ever Die4Ever merged commit 07ba8ab into master Aug 27, 2024
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2 participants