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v3.2.0.1 Beta #956

Merged
merged 31 commits into from
Sep 19, 2024
Merged

v3.2.0.1 Beta #956

merged 31 commits into from
Sep 19, 2024

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Die4Ever
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@Die4Ever Die4Ever commented Sep 19, 2024

Major changes since v3.1.1

  • New game modes: Halloween Mode, WaltonWare Halloween, and Zombies Horde Mode
    • Rough draft trailer: https://www.youtube.com/watch?v=cXOSsPtoQss
    • Limited and Fixed saves (you need a Memory Containment Unit to save, and you must save at a computer)
    • Mr H is immortal but you can hurt him to make him run away for a bit
    • Zombies!
    • You start with Run Silent instead of Speed aug (optional in Advanced settings)
    • You need to loot your Halloween costumes...

Minor changes since v3.2.0.0 Alpha

  • Fixed FOV adjustments for assault shotgun and DTS
  • Tweaks with Mr H
  • Area 51 gray room Geiger sound is quieter after generators are turned off
  • Fixes for goal texts being updated
  • Some zombie fixes
  • Added a public terminal to Brooklyn Bridge Station to help with fixed saving modes
  • Limited saving modes start with 2 memory containment units instead of 1
  • NG+ Halloween modes no longer enable respawning enemies (because they already have zombies)
  • Never add extra spaces around passwords
  • Fixed locations for nanokeys in Paris street/metro, and added a key for the media store
  • Added a spotlight in the Paris Media Store when a goal character is inside
  • Prevent quick consume from using more than one in a stack
  • Elevators now have more consistent movement speeds
  • More fixes for various mid-mission start locations in WaltonWare

Minor changes since v3.1.1

  • Slightly increased Payphone collision radius as a lazy fix for badly placed payphones
  • Fixes for weapon display on high FOV
  • DXRMissions smarter mutual exclusions for fewer retries
  • Maintain Paris Chill % across NG+ loops
  • Improvements to handling of failed bingo goals
  • New option to show or hide messages about bingo progress
  • Fixes for more mid-mission starts in WaltonWare
  • 03_NYC_AIRFIELDHELIBASE disable camera and turrets after finishing 747
  • Fixed issues with upgrading active augs

Die4Ever and others added 30 commits September 13, 2024 08:17
all BingoTriggers of those types to the new constructors.
… off (#949)

* a51 gray room geiger sound is quieter after generators are turned off

* add DXRAmbientSoundTrigger.ReplaceAmbientSound

* DXRAmbientSoundTrigger.TriggeredSoundRadius etc are bytes

* don't call Trigger() in DXRAmbientSoundTrigger.ReplaceAmbientSound()
…xt (#931)

* AddGoalFromConv() can change goal text

* SetupEventAddGoal will change text

* check for goal == None in DXRConPlayBase.SetupEventAddGoal()
after mole people.  Cleaned up various start map specific fixes and
pulled them into DXRStartMap instead.
ID or text tag in the locdebug preprocessor definition, rather than
being hardcoded and attached to the debug preproc definition.
Apartment key can no longer be in the media store.  Added a key for the
media store which can be anywhere except in locked rooms.
* elevators always move at approximately the same speed

* adjustments to elevator speed logic

* add ElevatorMover.Initialize()

* Update DXRFixes/DeusEx/Classes/ElevatorMover.uc

---------

Co-authored-by: Die4Ever <30947252+Die4Ever@users.noreply.github.com>
@Die4Ever Die4Ever added this to the v3.2 milestone Sep 19, 2024
@Die4Ever Die4Ever merged commit f6f04d2 into master Sep 19, 2024
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3 participants