v2.7.1 Barrels O'Fun!
Download DXRandoInstaller.exe
in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.
Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.
If you're having an issue with the installer program: Manual Installation Instructions for Vanilla, Lay D Denton, GMDX, Revision, HX co-op, and Vanilla? Madder.
Trailers
Click to show trailers
Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!
Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!
If you don't know what Deus Ex Randomizer is, then here's our old trailer which shows a breakdown of how it works:
See the full README here. Also check out our Discord and Mods4Ever.com
Major Changes
- Simplified barrels to combine multiple variants that did the same thing. Also added optional new textures to make it even clearer (look in the Rando menu)
- Weapons that fall out of enemy hands due to damage now have ammo
- At the Mission 14 missile silo:
- When Howard Strong spawns in the radio room, he's slightly closer to the window
- Added the machine shop to the list of possible computer locations
- Added an option to automatically put away in-hand items when trying to pick something up
- Nerfed automatic Power Recirculator slightly
- Fixed a timing issue with gas effects on enemies, such as using pepper spray on them
- You now start with 6575 skill points
- Zero Rando mode defaults to Trained pistol with 5000 points remaining like vanilla does (except without the exploit/bug with untraining pistol)
- More goal location mutual exclusions, to reduce the difference between best seeds and worst seeds for each mission
- Mission 2 subway vents start and subway ambrosia because of easy skill points
- Mission 2 warehouse alley generator and sewer jock, this combo was too easy
- Mission 8 the 2 bar locations, bar is still the best place to check but now you can't get both Harley and Vinny in the bar at the same time
- Mission 12 starting front gate and exiting at front gate, because that's too much walking back and forth, also slightly moved front gate start forwards where Tong normally is
Minor Changes
Click to expand Minor Changes
- Option for quickload to load the latest save instead of only the quicksave slot
- Removed default "disallow skill upgrades" for Extreme and Impossible
- Guards outside the NSF headquarters map can now become hostile
- Fixed some issues with ShotTime (weapon firing cooldown) when changing ammo types, like 20mm HE
- Slightly increased head/torso damage multipliers, and Zero Rando mode now uses vanilla
- The Microfibral Muscle augmentation now allows you to jump while carrying heavier things
- The first level allows jumping with chairs and trashbags
- The second level (max) allows jumping with small metal crates
- Weapon and ammunition changes:
- Slightly more pistols and batons
- Slightly fewer assault rifles and throwing knives
- Slightly higher pistol max ammo
- The augmentation hum sound continues when changing maps
- The Merchant (and Le Merchant) now has randomized greetings and gives you hints
- Le Merchant is now more aggressive
- Fixed losing crates to the void when climbing ladders
- Fixed remembering your crouch state when loading saves and across map transitions
- Some bingo goals are now immediately marked red when they become impossible
- Fixed Miguel disappearing when you left him behind
- Tech goggles and the Vision Enhancement augmentation now let you see what items are inside of crates
Download DXRandoInstaller.exe
in the Assets section right below this line: