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Added Melee Weapon System! (It's mostly made for SNPCs!)
Added a melee weapon slot in the inventory for the human SNPCs (Current enemy is (very close and the NPC is out of ammo) OR (in regular melee attack distance) + must have more than 25% health)
Added warning messages when using outdated version of Garry's Mod (Especially because of Chromium branch)
Updated Weapon Translation System:
Added default translations for hold types melee, melee2, and knife to the combine, metrocop, and rebel animation sets!
Weapon translations can now accept tables!
General Changes & Improvements
SSG-08 and RPG can now only be fired if the NPC isn't moving, human SNPCs that are using these weapons will now act more stationary
SNPCs will no longer open doors that are locked or not supposed to be opened by NPCs (Applies to func_door and func_door_rotating)
General Fixes
Fixed humans being scared of their own grenade or an ally's grenade
Fixed grenade and melee attacks sometimes cutting off by the weapon firing animation
Fixed scared human SNPCs attempting to heal an ally while trying to run away
Fixed humans SNPCs often cutting off their death animation
Fixed anti-armor weapon changing values for the primary weapon
Fixed dead players able to control an NPC via the properties menu (C menu)