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v2.15.1

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@DrVrej DrVrej released this 18 Jul 01:15
· 357 commits to master since this release
  • Human NPCs will now remember if their secondary attack was interrupted and will have larger chance to fire it again!
  • New global function: VJ_RemoveAnimExtensions(ent, anim)
  • Improved VJ_IsCurrentAnimation
  • Fixed when controlling a human NPC, they don't fire their weapon
  • Fixed human NPCs cutting off their cover animation if the weapon is in burst mode
  • Fixed human NPCs not always properly playing their secondary weapon fire animation
  • Fixed human NPCs firing the secondary round even when their attack was interrupted
  • Fixed spawner creating errors if the NPC is set to spawn with default weapon(s) and it doesn't have any