You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Added a alert to idle transition time (4 - 6 secs), effects of this are very apparent for human NPCs, they will keep their weapons aimed for a little bit!
Humans NPCs will now use their weapon aiming animation when they play an idle animation while alerted
monster_generic is now ignored by all NPCs
General Changes & Improvements
AR2 now has a secondary fire, allowing NPCs to fire a Combine Ball!
Completely redid the Confliction menu (Menu that popped up when another addon was overriding VJ Base)
Optimizations were applied to the weapon and projectile bases
Updated the plugins and contact/support menus with new button fonts, colors and minor fixes
General Fixes
Applied a potential fix for a new hook.Add bug that occurs 1 in like 999,999 times after the new GMod update
Fixed an error that occurs when a weapon is about to fired and it's removed
Fixed console errors when a non-human VJ NPC uses a VJ weapon
Notable Developer Changes
Added self:NPC_SecondaryFire_BeforeTimer(eneEnt, fireTime) to the weapon base
Added self.AlertedToIdleTime to the creature & human bases