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v2.15.3

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@DrVrej DrVrej released this 14 Jan 05:46
· 331 commits to master since this release

New

  • Added Combine Ball entity
  • AI Updates:
    • Added a alert to idle transition time (4 - 6 secs), effects of this are very apparent for human NPCs, they will keep their weapons aimed for a little bit!
    • Humans NPCs will now use their weapon aiming animation when they play an idle animation while alerted
    • monster_generic is now ignored by all NPCs

General Changes & Improvements

  • AR2 now has a secondary fire, allowing NPCs to fire a Combine Ball!
  • Completely redid the Confliction menu (Menu that popped up when another addon was overriding VJ Base)
  • Optimizations were applied to the weapon and projectile bases
  • Updated the plugins and contact/support menus with new button fonts, colors and minor fixes

General Fixes

  • Applied a potential fix for a new hook.Add bug that occurs 1 in like 999,999 times after the new GMod update
  • Fixed an error that occurs when a weapon is about to fired and it's removed
  • Fixed console errors when a non-human VJ NPC uses a VJ weapon

Notable Developer Changes

  • Added self:NPC_SecondaryFire_BeforeTimer(eneEnt, fireTime) to the weapon base
  • Added self.AlertedToIdleTime to the creature & human bases
  • Removed self.ParentsEnemy from projectile base