An Async (TPL) version of SocketNetwork
project.
This async version is much more scaleable, using Async socket I/O intreduced in .net framework 4.6 which is the minimum required framework to use this library.
Offers generic simplified implementation of networking based on sockets.
It handles all of the internal socket communications while allowing you to apply your own data serialization.
When data is received or sent on SocketClient
object, the data is being serialized using the SerializationHandler
property, which means you must implement INetworkMessageSerializationHandler
to transform the data to the expected type.
Implementing server side requires of you to create a new instace of SocketServer
or inherit from it in your own class, while calling SocketServer.StartAsync()
to start processing connections.
Managing new incoming connections is done via ServerHandler
property so make sure to implement and assign it to apply your own logics.
For in-depth look and example for a full server side implementation, you can take a look on the example project Example.Server
.
Implementing client side requires of you to create a new instace of SocketClient
or inherit from it in your own class, while calling SocketClient.ConnectAsync()
to attemp to connect SocketServer
instances.
Managing connection events or received data is done via ClientHandler
property so make sure to implement and assign it to apply your own logics.
For in-depth look and example for a full client side implementation, you can take a look on the example project Example.Client
.
In the example projects you can check our how implementations of a communication protocol and packets obfuscation, for the purpose of a simple Chatting application.
Install-Package RabanSoft.AsyncSocketNetwork
or
dotnet add package RabanSoft.AsyncSocketNetwork
or