Rendering done with and SDF-based pathtracer based largely on Inigo Guilez's work.
Sound synthesis with 4klang. Shader Minifier 1.0 is used for shader compression. Crinkler 2.0 is used to compress the demo.
Original 4k intro template from naavis's github
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.