Skip to content

EMF 3.06: HIP release 2015-02-08

Compare
Choose a tag to compare
@zijistark zijistark released this 08 Feb 21:10
  • [Scenario Customization Decision] New World Order
    • Give the map a facelift in a myriad number of new ways at any start date with this powerful new customization decision.
    • Dismantle the Christian empires (or just the HRE, or the Persian Empire, etc.) and add lots of new kingdoms within which to politick in its de jure kings mode.
    • Or, shatter the world (or just a part of it) into independent counties or duchies and use [optional] rapid conquest CBs to etch your own New World Order.
    • Invoke the decision multiple times in a row with different selections to terraform the map in more complex ways. Combine it with other customizations such as the day-1 'Convert to Merchant Republic' diplo-action, 'Feudalize Tribes,' or 'No CB Cooldowns.'
    • Unless you choose otherwise, players always get preference over AI rulers for de jure duke/king selection.
    • AI de jure duke / king random selection preference is first for current/previous de jure rulers (if the player so chooses), and whenever there was no preexisting de jure ruler, feudal > tribal > republic > theocracy.
    • All affected rulers surrender all but their capital province to local province barons, even in de jure dukes / kings modes. However, when in de jure dukes / kings modes, starting rulers get strong, pressed claims on the counties that they surrendered.
    • If an AI ruler's starting capital is not the province in their demesne with the most holdings, they will move their capital to their best demesne province before surrendering their extra counties. Player capitals are never automatically relocated.
    • When in de jure kings mode on the VANILLA map, de jure duchies will be auto-distributed to vassals whose capital is a given duchy's de jure capital. [Avoids vassal limit bootstrapping issues.]
    • When in de jure kings mode on the SWMH map, due to a major SWMH limitation, the above will be the case for some kingdoms (or selected duchies within them) but, otherwise, the remainder/all of the duchies in a kingdom will be given to their de jure king for manual distribution.
    • NWO replaces Shattered Balance:
      • The old "Rapid Conquest" CBs from Shattered Balance have been retrofitted (albeit lightly) and are now rid of a number of old bugs (e.g., no more usurpation of the Ecumenical Patriarchy, Papal State, or other weirdness).
      • No more support for the "immortals" option (sorry! EMF must politely insist on your death-- as many times as possible!)
  • [Scenario Customization Decision] Feudalize Tribes
    • This scenario customization decision allows you to instantly feudalize all tribes.
    • Also, it automatically builds a random but plausible distribution of additional castle, city, and temple holdings within the once-tribal provinces.
    • Want a slice of what Russia or any other such now-tribal region used to be like in 1066 or 867, before the map changes due to Charlemagne? Here you go.
  • Dynamic Flags:
    • For certain titles, the CoA for the title will be automatically adjusted according to certain dynamic rules (currently based upon holder culture and dynasty)
    • NOTE: Flags will only be updated immediately upon title inheritance, usurpation, creation, and on scenario startup. Otherwise, any other changes may take up to 2 years to be reflected.
    • For the [Christian] Kingdom of England:
      • If the holder is a de Normandie, Plantagenet, or Norman-cultured, the Plantagenet Lions will be used
      • If the holder is Saxon-cultured, the Saxon Dragon will be used
      • If none of the above, the Cross of St. George will be used
    • For the Kingdom of Aragon:
      • If the holder is a de Barcelona, the dynasty's classic heraldry will be used
      • Otherwise, the default flag will be used
  • Previously defunct decision to 'Bring Child Home' restored in the form of a same-named diplo-action & special action alert: Kids in the wrong court (but not prisoners)? Bring 'em home.
  • (EMF+SWMH) Starting forces of the Normans, Saxons, and Norwegians in the Stamford Bridge start rebalanced
  • When negotiating to drop decadence ("straighten-up"), Ibadi/Kharijite targets now have a choice to join the Haruriyyah holy order like Shia/Sunni muslims do (vanilla omission)
  • Magyars no longer spawn additional event troops when they take the decision 'Create Hungary'
  • Magyar settlement event upon taking the decision 'Create Hungary' rewritten to be more robust and always find an appropriate ruler(s) to take the old Steppe holdings of the Magyars
  • SPECIAL_TROOPS_GRAPHICAL_FACTOR reduced to 4 from 20; players should see a lot fewer camels and horse archers on the map (and will see Byzantine Cataphract models with the right DLC)
  • Decision menu toggle state is now inherited upon player character death rather than resetting for each new character
  • 'Conscript Merchant Ships' decision no longer shows at top of decisions menu unless actually at war
  • AI tribals can now also use 'Raise Tribal Army' decision (spend prestige for a fixed-size mercenary unit while at war)
  • Distribute Recently Acquired Land:
    • As options for a county grant, decision no longer shows prisoners that are otherwise "best-fit" characters
    • Localisation of "best-fit" character options now includes their name (as well as their clickable portrait) and no longer suggests they're from your court (might be a vassal)
  • Higher-skilled chancellors no longer have a chance to fabricate a duchy claim if the targeted duchy is held by a merchant republic and it's their capital duchy
  • Natural death chances at ages 60-100 are now higher
  • Bishops now pay only 5% of their normal tax to an anti-pope if they are loyal to him rather than their liege (down from 10%, which is the amount the real Pope receives)
  • DOW_AGGRESSION_FACTOR raised to 0.6 from vanilla 0.5; the AI will be 20% more likely than vanilla to wage war when it has sufficient conditions (a CB, adequate troop ratio, etc.)
  • FIX: Rulers should no longer be converting to Judaism due to courtiers
  • FIX: Decision to 'Go on Hajj' for Muslims now works without the WoL theology focus
  • FIX: Isis can no longer be seduced
  • VANILLA FIX: Invalid Papacy claims (generated due to papal succession bug) cleared routinely to prevent wanton antipapacies
  • VANILLA FIX: 'Antiking Faction' CB and 'Depose Antipope' CB now have a workaround for the vanilla bug that's been rendering them useless since patch 2.3
  • VANILLA FIX: Removed 3 invalid vanilla event references from on_actions (could potentially cause random behavior, although none has been observed)