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Fixed bad typo stopping the 1.6.0 feature
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Eligarf committed Sep 25, 2024
1 parent 61c063f commit 1b6eb07
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1 change: 1 addition & 0 deletions ChangeLog.md
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# v1.7.0
* Fixed a dumb typo preventing the 1.6 feature from working
* If override is allowed, remove any pf2e-perception flags on a token if actor gets a condition item change to `hidden`, `undetected`, or `unnoticed`. This typically comes from using 'Assign Status Effects' on the token HUD; I use it to quickly clear out pf2e-perception's mix of hidden/undetected states after a token attacks by setting then clearing `hidden` in the token HUD.

# v1.6.0
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2 changes: 1 addition & 1 deletion esmodules/main.js
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Expand Up @@ -81,7 +81,7 @@ Hooks.once('init', () => {
const revealTokens = game.settings.get(MODULE_ID, 'removeGmHidden');
const overridePerception = perceptionApi && game.settings.get(MODULE_ID, 'override');
const computeCover = perceptionApi && game.settings.get(MODULE_ID, 'computeCover');
const requireActivity = game.modules.get(MODULE_ID, 'requireActivity');
const requireActivity = game.settings.get(MODULE_ID, 'requireActivity');
let nonAvoidingPcs = [];

let avoiders = encounter.combatants.contents.filter((c) =>
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