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Bump version to 0.8.0.
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eddyb committed Jun 2, 2023
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2 changes: 2 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -29,6 +29,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

## [Unreleased]

## [0.8.0]

### Added ⭐
- [PR#1064](https://github.com/EmbarkStudios/rust-gpu/pull/1064) added a Rust-GPU-private
"extended instruction set" (to allow us to have custom `OpExtInst`s), with the
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12 changes: 6 additions & 6 deletions Cargo.lock

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14 changes: 7 additions & 7 deletions Cargo.toml
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Expand Up @@ -24,19 +24,19 @@ members = [
]

[workspace.package]
version = "0.7.0"
version = "0.8.0"
authors = ["Embark <opensource@embark-studios.com>"]
edition = "2021"
license = "MIT OR Apache-2.0"
repository = "https://github.com/EmbarkStudios/rust-gpu"

[workspace.dependencies]
spirv-std = { path = "./crates/spirv-std", version = "=0.7.0" }
spirv-std-types = { path = "./crates/spirv-std/shared", version = "=0.7.0" }
spirv-std-macros = { path = "./crates/spirv-std/macros", version = "=0.7.0" }
spirv-builder = { path = "./crates/spirv-builder", version = "=0.7.0", default-features = false }
rustc_codegen_spirv = { path = "./crates/rustc_codegen_spirv", version = "=0.7.0", default-features = false }
rustc_codegen_spirv-types = { path = "./crates/rustc_codegen_spirv-types", version = "=0.7.0" }
spirv-std = { path = "./crates/spirv-std", version = "=0.8.0" }
spirv-std-types = { path = "./crates/spirv-std/shared", version = "=0.8.0" }
spirv-std-macros = { path = "./crates/spirv-std/macros", version = "=0.8.0" }
spirv-builder = { path = "./crates/spirv-builder", version = "=0.8.0", default-features = false }
rustc_codegen_spirv = { path = "./crates/rustc_codegen_spirv", version = "=0.8.0", default-features = false }
rustc_codegen_spirv-types = { path = "./crates/rustc_codegen_spirv-types", version = "=0.8.0" }

# Enable incremental by default in release mode.
[profile.release]
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5 changes: 3 additions & 2 deletions crates/spirv-builder/README.md
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Expand Up @@ -2,7 +2,7 @@
<!-- markdownlint-disable-file MD033 -->
# `spirv-builder`

![Rust version](https://img.shields.io/badge/rust-nightly--2023--03--04-purple.svg)
![Rust version](https://img.shields.io/badge/rust-nightly--2023--04--15-purple.svg)

This crate gives you `SpirvBuilder`, a tool to build shaders using [rust-gpu][rustgpu].

Expand Down Expand Up @@ -31,12 +31,13 @@ const SHADER: &[u8] = include_bytes!(env!("my_shaders.spv"));

Because of its nature, `rustc_codegen_spirv`, and therefore `spirv-builder` by extension, require the use of a very specific nightly toolchain of Rust.

**The current toolchain is: `nightly-2023-03-04`.**
**The current toolchain is: `nightly-2023-04-15`.**

Toolchains for previous versions of `spirv-builder`:

|Version|Toolchain|
|-:|-|
|`0.8.0`|`nightly-2023-04-15`|
|`0.7.0`|`nightly-2023-03-04`|
|`0.6.*`|`nightly-2023-01-21`|
|`0.5.0`|`nightly-2022-12-18`|
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4 changes: 2 additions & 2 deletions docs/src/writing-shader-crates.md
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Expand Up @@ -41,7 +41,7 @@ crates to display, it's recommended to use `spirv-builder` in a build script.
2. Reference `spirv-builder` in your Cargo.toml:
```toml
[build-dependencies]
spirv-builder = "0.7"
spirv-builder = "0.8"
```
All dependent crates are published on [crates.io](https://crates.io).
3. Create a `build.rs` in your project root.
Expand Down Expand Up @@ -153,7 +153,7 @@ Configure your shader crate as a `"dylib"` type crate, and add `spirv-std` to it
crate-type = ["dylib"]

[dependencies]
spirv-std = { version = "0.7" }
spirv-std = { version = "0.8" }
```

Make sure your shader code uses the `no_std` attribute and makes the `spirv` attribute visibile in the global scope. Then, you're ready to write your first shader. Here's a very simple fragment shader called `main_fs` as an example that outputs the color red:
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