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root = true | ||
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[*] | ||
indent_style = tabs | ||
indent_size = 4 | ||
charset = utf-8 | ||
trim_trailing_whitespace = true | ||
insert_final_newline = true | ||
end_of_line = crlf |
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lib | ||
dist |
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{ | ||
"env": { | ||
"browser": true, | ||
"es6": true, | ||
"node": true | ||
}, | ||
"extends": [ | ||
"eslint:recommended", | ||
"plugin:@typescript-eslint/recommended" | ||
], | ||
"globals": { | ||
"Atomics": "readonly", | ||
"SharedArrayBuffer": "readonly" | ||
}, | ||
"parser": "@typescript-eslint/parser", | ||
"parserOptions": { | ||
"ecmaVersion": 11, | ||
"sourceType": "module" | ||
}, | ||
"plugins": [ | ||
"@typescript-eslint" | ||
], | ||
"rules": { | ||
"no-unused-vars": "off", | ||
"semi": "off", | ||
"@typescript-eslint/explicit-function-return-type": ["warn"], | ||
"@typescript-eslint/no-inferrable-types": "off", | ||
"@typescript-eslint/semi": ["warn"], | ||
"@typescript-eslint/triple-slash-reference": "off" | ||
}, | ||
"settings": { | ||
"import/resolver": { | ||
"node": { "extensions": [ ".js", ".ts" ] } | ||
} | ||
} | ||
} |
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--- | ||
name: Bug report | ||
about: Create a report to help us fix any issues | ||
title: '' | ||
labels: 'bug' | ||
--- | ||
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**Describe the bug** | ||
Please describe clearly and concisely what the bug is. | ||
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**To reproduce** | ||
Steps to reproduce the behavior: | ||
1. Go to '...' | ||
2. Click on '....' | ||
3. Scroll down to '....' | ||
4. See problem | ||
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**Expected behavior** | ||
A short but clear description of what you expected to happen. | ||
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**Screenshots** | ||
If applicable, please add screenshots or a video to help explain the problem. |
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blank_issues_enabled: true |
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--- | ||
name: Feature request | ||
about: Suggest an idea for this plugin | ||
title: '' | ||
labels: 'enhancement' | ||
--- | ||
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**Idea** | ||
Please describe what you'd like to see added or changed. | ||
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**Additional context** | ||
Add any other context, screenshots, related information about the feature request here. |
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version: 2 | ||
updates: | ||
- package-ecosystem: npm | ||
directory: "/" | ||
schedule: | ||
interval: monthly | ||
day: "saturday" | ||
time: "04:00" | ||
open-pull-requests-limit: 1 | ||
labels: | ||
- dependencies |
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# OpenRCT2 TypeScript API declaration file | ||
lib/openrct2.d.ts | ||
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# Logs | ||
logs | ||
*.log | ||
npm-debug.log* | ||
yarn-debug.log* | ||
yarn-error.log* | ||
lerna-debug.log* | ||
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# Diagnostic reports (https://nodejs.org/api/report.html) | ||
report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json | ||
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# Runtime data | ||
pids | ||
*.pid | ||
*.seed | ||
*.pid.lock | ||
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# Directory for instrumented libs generated by jscoverage/JSCover | ||
lib-cov | ||
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# Coverage directory used by tools like istanbul | ||
coverage | ||
*.lcov | ||
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# nyc test coverage | ||
.nyc_output | ||
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# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files) | ||
.grunt | ||
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# Bower dependency directory (https://bower.io/) | ||
bower_components | ||
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# node-waf configuration | ||
.lock-wscript | ||
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# Compiled binary addons (https://nodejs.org/api/addons.html) | ||
build/Release | ||
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# Dependency directories | ||
node_modules/ | ||
jspm_packages/ | ||
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# TypeScript v1 declaration files | ||
typings/ | ||
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# TypeScript cache | ||
*.tsbuildinfo | ||
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# Optional npm cache directory | ||
.npm | ||
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# Optional eslint cache | ||
.eslintcache | ||
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# Microbundle cache | ||
.rpt2_cache/ | ||
.rts2_cache_cjs/ | ||
.rts2_cache_es/ | ||
.rts2_cache_umd/ | ||
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# Optional REPL history | ||
.node_repl_history | ||
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# Output of 'npm pack' | ||
*.tgz | ||
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# Yarn Integrity file | ||
.yarn-integrity | ||
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# dotenv environment variables file | ||
.env | ||
.env.test | ||
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# parcel-bundler cache (https://parceljs.org/) | ||
.cache | ||
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# Next.js build output | ||
.next | ||
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# Nuxt.js build / generate output | ||
.nuxt | ||
dist | ||
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# Gatsby files | ||
.cache/ | ||
# Comment in the public line in if your project uses Gatsby and *not* Next.js | ||
# https://nextjs.org/blog/next-9-1#public-directory-support | ||
# public | ||
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# vuepress build output | ||
.vuepress/dist | ||
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# Serverless directories | ||
.serverless/ | ||
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# FuseBox cache | ||
.fusebox/ | ||
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# DynamoDB Local files | ||
.dynamodb/ | ||
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# TernJS port file | ||
.tern-port | ||
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# Visual Studio | ||
.vs/ |
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{ | ||
"typescript.tsdk": "node_modules/typescript/lib" | ||
} |
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MIT License | ||
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Copyright (c) 2020 Manticore-007 | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# LitterEditor plugin for OpenRCT2 | ||
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## Installation | ||
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2. Download the latest version of the plugin from the [Releases page](https://github.com/EnoxRCT/OpenRCT2-LitterEditor/releases/tag/v1.1). | ||
3. To install it, put the downloaded `*.js` file into your `/OpenRCT2/plugin` folder. | ||
- Easiest way to find the OpenRCT2-folder is by launching the OpenRCT2 game, click and hold on the red toolbox in the main menu, and select "Open custom content folder". | ||
- Otherwise this folder is commonly found in `C:/Users/<YOUR NAME>/Documents/OpenRCT2/plugin` on Windows. | ||
- If you already had this plugin installed before, you can safely overwrite the old file. | ||
4. Once the file is there, it should show up ingame in the dropdown menu under the map icon. | ||
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--- | ||
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## Building the source code | ||
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This project is based on [wisnia74's Typescript modding template](https://github.com/wisnia74/openrct2-typescript-mod-template) and uses [Nodemon](https://nodemon.io/), [ESLint](https://eslint.org/) and [TypeScript](https://www.typescriptlang.org/) from this template. | ||
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1. Install latest version of [Node](https://nodejs.org/en/) and make sure to include NPM in the installation options. | ||
2. Clone the project to a location of your choice on your PC. | ||
3. Open command prompt, use `cd` to change your current directory to the root folder of this project and run `npm install`. | ||
4. Find `openrct2.d.ts` TypeScript API declaration file in OpenRCT2 files and copy it to `lib` folder (this file can usually be found in `C:/Users/<YOUR NAME>/Documents/OpenRCT2/bin/` or `C:/Program Files/OpenRCT2/`). | ||
- Alternatively, you can make a symbolic link instead of copying the file, which will keep the file up to date whenever you install new versions of OpenRCT2. | ||
5. Run `npm run build` (release build) or `npm run build:dev` (develop build) to build the project. | ||
- Default output folder for release builds: `(project directory)/dist` | ||
- Default output folder for develop builds: `(documents)/OpenRCT2/plugins` | ||
- If your plugin folder is located elsewhere (on for example a non-Windows OS), you can modify it in `rollup.config.js`. | ||
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### Hot reload | ||
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This project supports the [OpenRCT2 hot reload feature](https://github.com/OpenRCT2/OpenRCT2/blob/master/distribution/scripting.md#writing-scripts) for development. | ||
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1. Make sure you've enabled it by setting `enable_hot_reloading = true` in your `/OpenRCT2/config.ini`. | ||
2. If you are on a non-Windows OS, open `rollup.config.js` and change the output file path to your plugin folder. | ||
- Example: `C:/OpenRCT2/plugin/LitterEditor.js`. | ||
- Make sure this path uses `/` instead of `\` slashes! | ||
3. Open command prompt and use `cd` to change your current directory to the root folder of this project. | ||
4. Run `npm start` to start the hot reload server. | ||
5. Use the `/OpenRCT2/bin/openrct2.com` executable to [start OpenRCT2 with console](https://github.com/OpenRCT2/OpenRCT2/blob/master/distribution/scripting.md#writing-scripts) and load a save or start new game. | ||
6. Each time you save any of the files in `./src/`, the server will compile `./src/registerPlugin.ts` and place compiled plugin file inside your local OpenRCT2 plugin directory. | ||
7. OpenRCT2 will notice file changes and it will reload the plugin. | ||
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## Notes | ||
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Don't touch `app.js`, even though it's just an empty file. Its existence makes Nodemon happy, and Nodemon is what watches your files for changes & fires off new dev builds for hot reloading. | ||
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Thanks to [wisnia74](https://github.com/wisnia74/openrct2-typescript-mod-template) for providing the template for this mod and readme. |
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/* const z = 36; | ||
createLitterLine(type, coords, z); | ||
createLitterLine(type, coords, z+4); | ||
createLitterLine(type, coords, z+8); | ||
createLitterLine(type, coords, z+12); | ||
createLitterLine(type, coords, z+16); | ||
createLitterLine(type, coords, z+20); | ||
createLitterLine(type, coords, z+24); | ||
createLitterLine(type, coords, z+28); | ||
createLitterLine(type, coords, z+32); | ||
createLitterLine(type, coords, z+36); | ||
createLitterLine(type, coords, z+40); | ||
createLitterLine(type, coords, z+44); | ||
createLitterLine(type, coords, z+48); | ||
} | ||
} | ||
}) | ||
} | ||
} | ||
function createLitterLine(type: EntityType, coords: CoordsXY, z: number): void | ||
{ | ||
const c = 10; | ||
map.createEntity(type, {x: 61, y: coords.y -c, z: z }); | ||
map.createEntity(type, {x: 61, y: coords.y-4 -c, z: z }); | ||
map.createEntity(type, {x: 61, y: coords.y-8 -c, z: z }); | ||
map.createEntity(type, {x: 61, y: coords.y-12 -c, z: z }); | ||
map.createEntity(type, {x: 61, y: coords.y-16 -c, z: z }); | ||
map.createEntity(type, {x: 61, y: coords.y-20 -c, z: z }); | ||
map.createEntity(type, {x: 61, y: coords.y-24 -c, z: z }); | ||
map.createEntity(type, {x: 61, y: coords.y-28 -c, z: z }); | ||
map.createEntity(type, {x: 61, y: coords.y-32 -c, z: z }); | ||
map.createEntity(type, {x: 61, y: coords.y-36 -c, z: z }); | ||
map.createEntity(type, {x: 61, y: coords.y-40 -c, z: z }); | ||
map.createEntity(type, {x: 61, y: coords.y-44 -c, z: z }); | ||
map.createEntity(type, {x: 61, y: coords.y-48 -c, z: z }); | ||
} */ |
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/** | ||
* A generic TileElement type that exposes element, index and coords at once. | ||
* Used extensively for finding specific tile elements (surface, footpath, track, etc.) | ||
*/ | ||
export type TileElementItem<T extends TileElement> = { | ||
element: T, | ||
index: number, | ||
coords: CoordsXY | ||
}; | ||
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/** | ||
* Utility function to get all "surface" elements at a given coords. | ||
* Replace "surface" & "SurfaceElement" with any other TileElementType to get a different type of element. | ||
* e.g. could use "footpath" & "FootpathElement" to get all footpath elements at a given coords. | ||
*/ | ||
export const getSurfaceElementsFromCoords = (coords: CoordsXY | CoordsXYZ | CoordsXYZD): TileElementItem<SurfaceElement>[] => { | ||
return getTileElements<SurfaceElement>("surface", { x: coords.x, y: coords.y }); | ||
}; | ||
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/** | ||
* Utility function to get a specific type of TileElement at a given CoordsXY | ||
* @returns | ||
*/ | ||
export const getTileElements = <T extends TileElement>(elementType: TileElementType, coords: CoordsXY): TileElementItem<T>[] => { | ||
// console.log(`Querying tile for ${elementType} elements at coords (${coords.x}, ${coords.y})`); | ||
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// have to divide the mapCoords by 32 to get the tile coords | ||
const selectedTile = map.getTile(coords.x / 32, coords.y / 32); | ||
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// filter and map to elements of the given type | ||
const reducedELements = selectedTile.elements.reduce<TileElementItem<T>[]>((filtered, el, index) => { | ||
if (el.type === elementType) { | ||
return filtered.concat({ | ||
element: <T>el, | ||
index: index, | ||
coords | ||
}); | ||
} | ||
return filtered; | ||
}, []); | ||
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// console.log(`Query returned ${reducedELements.length} elements`); | ||
return reducedELements; | ||
}; | ||
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// usage example | ||
const coords: CoordsXY = { x: 0, y: 0 }; // example coords | ||
export const surfaceElements = getTileElements<SurfaceElement>("surface", coords); | ||
export const oneSurfaceElementZValue = surfaceElements[0].element.baseZ; // here's what you're looking for |
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