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This is an exploratory attempt at constructing an Interactive Story engine

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Entropy Game Engine

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For every action, there is a reaction, and a Piker reaction is quite a fuckin' thing. - Turkish in Snatch (2000)

The idea is to create an advanced ai engine that plans actions for characters based on their goals, states, knowledge in a closed world.

Design

Entropy's central concept is that characters are proactive agents that actively pursue some set of goals.

Conceptual Design

Installation

Run using sbt:

sbt run

Run tests using:

sbt test

Further Reading

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This is an exploratory attempt at constructing an Interactive Story engine

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