With this module you can create and configure procedurally created planet meshes in Godot.
You need the source code of Godot 3.2 in order to compile this project. The contents of this project must be copied to the /modules/ folder inside the Godot source.
PlanetMeshInstance::CreatePlanet(const StringName& planetGroupName)
A mesh and a static body will be created and added as child nodes.
You can add a PlanetMeshInstance node yourself, it will be added to the selectable Node Types.
This image was taken with a planet resolution of 4. Higher resolution will result in a higher polygon count of the planet.