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Variant fixes
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LTS-FFXIV authored May 6, 2024
1 parent febd98d commit 1855753
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions BasicRotations/Duty/VariantDefault.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,19 +6,19 @@ namespace DefaultRotations.Duty;

internal class VariantDefault : VariantRotation
{
public override bool ProvokeAbility(out IAction? act)
public override bool ProvokeAbility(IAction nextGCD, out IAction? act)
{
if (VariantUltimatumPvE.CanUse(out act)) return true;
return base.ProvokeAbility(out act);
return base.ProvokeAbility(nextGCD, out act);
}

public override bool AttackAbility(out IAction? act)
public override bool AttackAbility(IAction nextGCD, out IAction? act)
{
if (VariantSpiritDartPvE.CanUse(out act, skipAoeCheck: true)) return true;
if (VariantSpiritDartPvE_33863.CanUse(out act, skipAoeCheck: true)) return true;
if (VariantRampartPvE.CanUse(out act)) return true;
if (VariantRampartPvE_33864.CanUse(out act)) return true;
return base.AttackAbility(out act);
return base.AttackAbility(nextGCD, out act);
}

public override bool HealSingleGCD(out IAction? act)
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