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Merge pull request #106 from FFXIV-CombatReborn/BRD-fixes
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Update BRD_Default.cs
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LTS-FFXIV authored Jun 3, 2024
2 parents 4c93851 + 6972a6a commit 92c1b59
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions BasicRotations/Ranged/BRD_Default.cs
Original file line number Diff line number Diff line change
Expand Up @@ -143,9 +143,6 @@ protected override bool AttackAbility(IAction nextGCD, out IAction? act)
#region GCD Logic
protected override bool GeneralGCD(out IAction? act)
{
if (ShadowbitePvE.CanUse(out act)) return true;
if (StraightShotPvE.CanUse(out act)) return true;

if (IronJawsPvE.CanUse(out act)) return true;
if (IronJawsPvE.CanUse(out act, skipStatusProvideCheck: true) && (IronJawsPvE.Target.Target?.WillStatusEnd(30, true, IronJawsPvE.Setting.TargetStatusProvide ?? []) ?? false))
{
Expand All @@ -160,6 +157,9 @@ protected override bool GeneralGCD(out IAction? act)
if (Player.HasStatus(true, StatusID.RagingStrikes) && BarragePvE.Cooldown.IsCoolingDown) return true;
}

if (ShadowbitePvE.CanUse(out act)) return true;
if (StraightShotPvE.CanUse(out act)) return true;

if (QuickNockPvE.CanUse(out act)) return true;

if (WindbitePvE.CanUse(out act)) return true;
Expand Down Expand Up @@ -216,4 +216,4 @@ private bool BloodletterLogic(out IAction? act)
return false;
}
#endregion
}
}

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