Releases: FG-Unofficial-Developers-Guild/FG-PFRPG-Enhanced-Items
Releases · FG-Unofficial-Developers-Guild/FG-PFRPG-Enhanced-Items
v4.11
v4.10
v4.9
What's Changed
- Item type detection now case-insensitive
- Fixed possible issue where clients could see too much on the item sheet
- Moved wand charges to subcolumn for performance
- Code cleanup (net reduction of 20 lines even with these improvements)
Full Changelog: v4.8...v4.9
v4.8 - fuzzy type matching and bug fixes
What's Changed
- Changes ItemManager.isArmor, isWeapon, and isShield to use looser string.match instead of exact match. This means formats like "Magic Armor" in the type field will also be accepted instead of simply "Armor".
- Fixed detection of wondrous items.
- Widened charge/maxcharge fields so "Maximum" label is visible. Sorry they don't line up anymore.
- Fixed weapon/armor fields getting 'stuck' visible.
- Fixed 4th divider not being visible.
Full Changelog: v4.7...v4.8
v4.7 - activation field
What's Changed
- Add activation field by @ZarestiaDev in #2
- Cleanup of some code behind the scenes.
Full Changelog: v4.6...v4.7
v4.6 - Sept 2022 Ruleset Update Compatibility
What's Changed
- New feature: hidden cost. Click on the eye icon to hide the value of an item from players.
- Compatible with new September 2022 rulesets and potentially better compatibility with other extensions.
New Contributors
- @ZarestiaDev made their first contribution in #1
Full Changelog: v4.5...v4.6
v4.5 - minor efficiency improvement
v4.4-hotfix.1 - item type case sensitivity fix
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- code improvements
- item type no longer case sensitive
- HOTFIX: visibility of GM notes field was not correct (players could see it). Sorry about that 😬.
See previous release:
https://github.com/bmos/FG-PFRPG-Enhanced-Items/releases/tag/v4.3
v4.3 - initial bmos release
- Housekeeping changes
- Feb 16 2021 ruleset updates