This project is unmaintained
Due to the encryption update in 8.x.x, a patched version of libg.so
with the standard public key is needed for
CoCSharp.Proxy
and CoCSharp.Server
to work properly. Here are the steps needed to patch libg.so
or you can use coc-patcher
a small but great utility made in python by clugh to patch libg.so
and sign the APK itself.
libsodium-net
also requires the
Visual C++ Redistributable for Visual Studio 2015, if
its not installed Sodium.SodiumCore
will throw a DllNotFoundException
.
- CoCSharp.Data:
- Includes classes that defines common Clash of Clans data.
- CoCSharp.Csv: Clash of Clans format CSV reader.
- Includes classes for reading CSV files.
- CoCSharp.Logic: Village object structures and logic.
- Includes classes for village objects: Village, Trap, Obstacle, Building etc...
- CoCSharp.Network: Clash of Clans network protocol implementation.
- Includes classes for reading, writing messages & packet definitions.
- CoCSharp.Networking.Cryptography: Clash of Clans encryption implementation.
- Include class for encryption version 7.x.x & 8.x.x version.
To be able to run the Post Build properly you must have mono
in your PATH
variable.
The simplest way to compile CoCSharp is to open the solution in Visual Studio and pressing F6
to build the entire
solution, it will restore the nuget packages as well. Or you could use the latest version of mono and nuget to compile CoCSharp.
Run the following commands to build CoCSharp with mono.
Clone the project using git.
git clone --branch=rewrite git://github.com/FICTURE7/CoCSharp.git
Then you will have to restore the nuget packages, to get the dependencies.
nuget restore
In the root directory run or where CoCSharp.sln
is located.
xbuild
Then you should have the compiled binaries in /bin
, and you should be able to run the binaries using the latest
version of mono.
mono CoCSharp.Proxy/bin/Debug/CoCSharp.Proxy.exe
If you would like to check the version of mono you're using
mono --version
Just create a fork and make changes to it, like adding features from Clash of Clans, fixing bugs and also reporting them because we want a solid software right? Follow the code style else I won't merge your pull request, its not that hard to follow ;]. Make your pull requests focused and readable. You can also contribute by creating issues and reporting bugs, giving ideas for enhancement and by finding issues in the documentation.
You can also contribute by just giving a star or forking us, also by spreading the word about the project. ^^
Am not any merging pull requests like a clan search API which completely drifts away from the goal of this project. If you want to make a clan search API, use CoCSharp as a library and go ahead. :]
Contact me via my e-mail, FICTURE7@gmail.com if you have any question.
Massive thank you to those guys who helped with the project and specially the MVPs. :]
* [CoCSharp.Server](https://github.com/FICTURE7/CoCSharp/tree/rewrite/CoCSharp.Server): *(Work in progress)* * Server that can do some stuff. It also supports the latest 8.x.x encryption. Yey! * [CoCSharp.Client](https://github.com/FICTURE7/CoCSharp/tree/rewrite/CoCSharp.Client): *(7.x.x available on `master` branch)* * Simple client that can read chat message and send keep alive requests. * [CoCSharp.Proxy](https://github.com/FICTURE7/CoCSharp/tree/rewrite/CoCSharp.Proxy): *(Work in progress)* * Proxy that logs raw decrypted packets and village JSON layout.CoCSharp is licensed under the permissive MIT License.
CoCSharp is not officially affiliated with Supercell.