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42 changes: 42 additions & 0 deletions
42
Facepunch.Steamworks/Interfaces/ISteamMatchmakingServers.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,42 @@ | ||
using Steamworks.Data; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Runtime.InteropServices; | ||
using System.Text; | ||
|
||
namespace Steamworks | ||
{ | ||
internal partial class ISteamMatchmakingServers | ||
{ | ||
// Cached offset of gameserveritem_t.m_bHadSuccessfulResponse | ||
private static int hasSuccessfulResponseOffset; | ||
|
||
/// <summary> | ||
/// Read gameserveritem_t.m_bHadSuccessfulResponse without allocating the struct on the heap | ||
/// </summary> | ||
/// <param name="hRequest"></param> | ||
/// <param name="iServer"></param> | ||
/// <returns></returns> | ||
internal bool HasServerResponded( HServerListRequest hRequest, int iServer ) | ||
{ | ||
IntPtr returnValue = _GetServerDetails( Self, hRequest, iServer ); | ||
|
||
// Return false if steam returned null | ||
if ( returnValue == IntPtr.Zero ) return false; | ||
|
||
// Cache the offset of m_bHadSuccessfulResponse | ||
if ( hasSuccessfulResponseOffset == 0 ) | ||
{ | ||
hasSuccessfulResponseOffset = Marshal.OffsetOf<gameserveritem_t>( nameof( gameserveritem_t.HadSuccessfulResponse ) ).ToInt32(); | ||
|
||
if ( hasSuccessfulResponseOffset == 0 ) | ||
{ | ||
throw new Exception( "Failed to get offset of gameserveritem_t.HadSuccessfulResponse" ); | ||
} | ||
} | ||
|
||
// Read byte m_bHadSuccessfulResponse | ||
return Marshal.ReadByte( IntPtr.Add( returnValue, hasSuccessfulResponseOffset ) ) == 1; | ||
} | ||
} | ||
} |
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