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Update README.md
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vec3 -> vec4
csm_PositionRaw
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seantai committed Sep 20, 2024
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Expand Up @@ -141,7 +141,7 @@ CSM provides the following output variables, all of them are optional but you MU
| Variable | Type | Description | Available In | Notes |
| ---------------- | ------- | --------------------------------------------------------------------------------------------------------------------- | --------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| csm_Position | `vec3` | Custom vertex position. | Vertex Shader | csm_Position will be projected furthur down the line. Thus, no projection is needed here. |
| csm_PositionRaw | `vec3` | Direct equivalent of `gl_Position`. | Vertex Shader | |
| csm_PositionRaw | `vec4` | Direct equivalent of `gl_Position`. | Vertex Shader | |
| csm_Normal | `vec3` | Custom vertex normals. | Vertex Shader |
| csm_PointSize | `float` | Custom gl_PointSize. | Vertex Shader | Only available in `PointsMaterial` |
| - | - | - | - | - |
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