Visual keyboard for Pygame engine. Aims to be easy to use as highly customizable as well.
pip install pygame-vkeyboard
VKeyboard
only require a pygame surface to be displayed on and a text consumer function, as in the following example :
from pygame_vkeyboard import *
# Initializes your window object or surface your want
# vkeyboard to be displayed on top of.
surface = ...
def consumer(text):
print('Current text : %s' % text)
# Initializes and activates vkeyboard
layout = VKeyboardLayout(VKeyboardLayout.AZERTY)
keyboard = VKeyboard(surface, consumer, layout)
The keyboard has the following optional parameters:
- show_text: display a text bar with the current text
- renderer : define a custom renderer (see chapter below)
- special_char_layout: define a custom layout for special characters
- joystick_navigation: enable navigation using a joystick
A VKeyboard
object handles the following pygame event :
- MOUSEBUTTONDOWN
- MOUSEBUTTONUP
- FINGERDOWN
- FINGERUP
- KEYDOWN
- KEYUP
- JOYHATMOTION
- JOYBUTTONDOWN
- JOYBUTTONUP
In order to process those events, keyboard instance event handling method should be called like in the following example:
while True:
events = pygame.event.get()
# Update internal variables
keyboard.update(events)
# Draw the keyboard
keyboard.draw(surface)
#
# Perform other tasks here
#
# Update the display
pygame.display.flip()
It will update key state accordingly as the keyboard buffer as well. The buffer modification will be notified through the keyboard text consumer function.
The global performances can be improved avoiding to flip the entire display
at each loop by using the pygame.display.update()
function.
while True:
# Draw the keyboard
rects = keyboard.draw(surface)
# Update only the dirty rectangles of the display
pygame.display.update(rects)
Note: the surface
parameter of the draw()
method is optional, it is used to clear/hide the keyboard when it is necessary and may be mandatory if the surface has changed.
The keyboard layout is the model that indicates keys are displayed and how they are dispatched
across the keyboard space. It consists in a VKeyboardLayout
object which is built using list of string,
each string corresponding to a keyboard key row. VkeyboardLayout
constructor signature is defined as following :
def __init__(self, model, key_size=None, padding=5, height_ratio=None, allow_uppercase=True, allow_special_chars=True, allow_space=True)
If the key_size or height_ratio parameters are not provided, they will be computed dynamically regarding of the target surface the keyboard will be rendered into (height_ratio is 50% by default).
In order to only display a numerical Vkeyboard
for example, you can use a custom layout like this :
model = ['123', '456', '789', '0']
layout = VKeyboardLayout(model)
If you want to customize keyboard rendering you could provide a VKeyboardRenderer
instance at VKeyboard
construction.
keyboard = VKeyboard(surface, consumer, layout, renderer=VKeyboardRenderer.DARK)
Here is the list of default renderers provided with pygame-vkeyboard
:
- VKeyboardRenderer.DEFAULT
- VKeyboardRenderer.DARK
A custom VKeyboardRenderer
can be built using following constructor :
renderer = VKeyboardRenderer(
# Key font name/path.
'arial',
# Text color for key and text box (one per state: released, pressed).
((0, 0, 0), (255, 255, 255)),
# Text box cursor color.
(0, 0, 0),
# Color to highlight the selected key.
(20, 200, 98),
# Keyboard background color.
(50, 50, 50),
# Key background color (one per state, as for the text color).
((255, 255, 255), (0, 0, 0)),
# Text input background color.
(220, 220, 220),
# Optional special key text color (one per state, as for the text color).
((0, 250, 0), (255, 255, 255)),
# Optional special key background color (one per state, as for the text color).
((255, 255, 255), (0, 0, 0)),
)
Please note that the default renderer implementation require a unicode font.
You can also create your own renderer. Just override VKeyboardRenderer
class and override any of the following methods :
- draw_background(surface): Draws the background of the keyboard.
- draw_text(surface, text): Draws the text of the text input box.
- draw_cursor(surface, cursor): Draws the cursor of the text input box.
- draw_character_key(surface, key, special=False): Draws a key based on character value.
- draw_space_key(surface, key): Draws space bar.
- draw_back_key(surface, key): Draws back key.
- draw_uppercase_key(surface, key): Draw uppercase switch key.
- draw_special_char_key(surface, key): Draw special character switch key.
Several information can be retrieved from the keyboard:
keyboard = VKeyboard(...)
# Get a pygame.Rect object in which the keyboard is included.
keyboard.get_rect()
# Get the current text.
keyboard.get_text()
# Set the current text (clear the existing one).
keyboard.set_text("Hello world!")
# Enable the keyboard, it will be displayed on next keyboard.draw() call.
keyboard.enable()
# Return True if the keyboard is enabled (thus displayed at screen).
keyboard.is_enabled()
# Disable and hide the keyboard (keyboard.update() and keyboard.draw() have no effect).
keyboard.disable()
Several examples are provided with the pygame_vkeyboard library. To run the examples, simply execute these commands in a terminal:
python -m pygame_vkeyboard.examples.azerty
python -m pygame_vkeyboard.examples.numeric
python -m pygame_vkeyboard.examples.textinput
python -m pygame_vkeyboard.examples.resize
If you develop you own renderer please share it ! I will keep a collection of rendering class in this repository. Don't hesitate to report bug, feedback, suggestion into the repository issues section.