This is a small trial project to get started with 3D Godot by building an unpolished space flight game.
- Simple ship with controller for pitch/yaw/roll movement and forward movement
- Asteroids (self modeled in Blender) and collision detection on the ship
- Throttle control the current acceleration. Has a UI
- Boost with cooldown timer + UI
- Checkpoints for a race
- Ship dies on collision and respawns
- Pitch: W S
- Roll: A D
- Yaw: Q E
- Throttle: Shift Ctrl
- Boost: Space
- Respawn/Kill: K