This module provides Python bindings for GLFW
(on GitHub: glfw/glfw). It is a
ctypes
wrapper which keeps very close to the original GLFW API,
except for:
- function names use the pythonic
words_with_underscores
notation instead ofcamelCase
GLFW_
andglfw
prefixes have been removed, as their function is replaced by the module namespace (you can usefrom glfw.GLFW import *
if you prefer the naming convention used by the GLFW C API)- structs have been replaced with Python sequences and namedtuples
- functions like
glfwGetMonitors
return a list instead of a pointer and an object count - Gamma ramps use floats between 0.0 and 1.0 instead of unsigned shorts
(use
glfw.NORMALIZE_GAMMA_RAMPS=False
to disable this) - GLFW errors are reported as
glfw.GLFWError
warnings if no error callback is set (useglfw.ERROR_REPORTING=False
to disable this, set it to 'warn' instead to issue warnings, set it to 'log' to log it using the 'glfw' logger or set it to a dict to define the behavior for specific error codes) - instead of a sequence for
GLFWimage
structs, PIL/pillowImage
objects can be used
pyGLFW can be installed using pip:
pip install glfw
The GLFW shared library and Visual C++ runtime are included in the Python wheels.
To use a different GLFW library, you can set PYGLFW_LIBRARY
to its location.
The GLFW shared library for 64-bit is included in the Python wheels for macOS.
If you are using a 32-bit Python installation or otherwise cannot use the
library downloaded with the wheel, you can build and install it yourself by
compiling GLFW from source
(use -DBUILD_SHARED_LIBS=ON
).
pyGLFW will search for the library in a list of search paths (including those
in DYLD_LIBRARY_PATH
). If you want to use a specific library, you can set
the PYGLFW_LIBRARY
environment variable to its path.
The GLFW shared library is included in the Python wheels for Linux. Although
pyGLFW will try to detect whether the GLFW library for Wayland or X11 should
be used, you can set the PYGLFW_LIBRARY_VARIANT
variable to wayland
or
x11
to select either variant of the library.
If you cannot use these on your system, you can install the GLFW shared
library using a package management system (e.g. apt install libglfw3
on Debian or Ubuntu) or you can build and install it yourself by
compiling GLFW from source
(use -DBUILD_SHARED_LIBS=ON
).
pyGLFW will search for the library in a list of search paths (including those
in LD_LIBRARY_PATH
). If you want to use a specific library, you can set
the PYGLFW_LIBRARY
environment variable to its path.
pyGLFW will search for the GLFW library in the current working directory, the directory
of the executable and in the package on non-Windows platforms if running in an
executable frozen with cx_Freeze or PyInstaller, unless the PYGLFW_LIBRARY
environment variable is set.
If you are using the development version of GLFW and would like to use wrappers for currently unreleased macros and functions, you can instead install:
pip install glfw[preview]
or set the PYGLFW_PREVIEW
environment variable.
Note, however, that there will be a slight delay between the development version of GLFW and the wrappers provided by this package.
The example from the GLFW documentation ported to pyGLFW:
import glfw
def main():
# Initialize the library
if not glfw.init():
return
# Create a windowed mode window and its OpenGL context
window = glfw.create_window(640, 480, "Hello World", None, None)
if not window:
glfw.terminate()
return
# Make the window's context current
glfw.make_context_current(window)
# Loop until the user closes the window
while not glfw.window_should_close(window):
# Render here, e.g. using pyOpenGL
# Swap front and back buffers
glfw.swap_buffers(window)
# Poll for and process events
glfw.poll_events()
glfw.terminate()
if __name__ == "__main__":
main()