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fixes for new release build.
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Frostshake committed Nov 23, 2023
1 parent 2fae9ca commit 4e5acc0
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Showing 2 changed files with 5 additions and 1 deletion.
4 changes: 4 additions & 0 deletions WMVx/WMVx.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -152,15 +152,19 @@
<ClCompile Include="ClientChoiceDialog.cpp" />
<ClCompile Include="core\modeling\CharacterCustomization.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">../../stdafx.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">../../stdafx.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="core\modeling\DFModel.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">../../stdafx.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">../../stdafx.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="core\modeling\ModelSupport.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">../../stdafx.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">../../stdafx.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="core\modeling\MergedModel.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">../../stdafx.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">../../stdafx.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="core\modeling\TextureSet.cpp">
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">../../stdafx.h</PrecompiledHeaderFile>
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2 changes: 1 addition & 1 deletion WMVx/WMVxSettings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ void WMVxSettings::load()
{
QSettings settings(fileName(), QSettings::IniFormat, this);
windowSize = settings.value("app/window_size").toSize();
backgroundColor = settings.value("app/background_color", QColorConstants::Black).value<QColor>();
backgroundColor = settings.value("app/background_color", QColorConstants::DarkGray).value<QColor>();
autoFocusNewModels = settings.value("app/auto_focus_new_models", true).toBool();
autoAnimateNewModels = settings.value("app/auto_animate_newModels", true).toBool();
gameFolder = settings.value("client/game_folder").toString();
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