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Update version to 0.4.3
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Frostshake committed Nov 10, 2024
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9 changes: 3 additions & 6 deletions README.md
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Expand Up @@ -29,6 +29,7 @@ Information on project setup, building and more can be found in [docs/technical.
- Vanilla (1.12.1)
- TBC (2.4.3)
- WOLTK (3.3.5)
- Cata (4.3.4)
- BFA (8.3.7)
- SL (9.x)
- DF (10.x)
Expand Down Expand Up @@ -60,7 +61,7 @@ Information on project setup, building and more can be found in [docs/technical.
- remove c-style code
- Interpolation types not implemented / tested.

### Expansion - Vanilla
### Expansion - Vanilla/TBC
- not all animations appear in list, appear to be missing variations
- particles / ribbons not implemented yet
- texture animations not implemented yet
Expand All @@ -69,12 +70,9 @@ Information on project setup, building and more can be found in [docs/technical.
- texture animations dont appear to work / show
- texture transparencies dont appear to be correct - e.g boar

### Expansion - BFA
### Expansion - BFA/SL/DF/TWW
- character tabards - additional tiers not implemented yet.

### Expansion - DF/TWW
- Feature partity with BFA

## Future Ideas
- chaining animations / timed sequences
- animate camera
Expand All @@ -83,5 +81,4 @@ Information on project setup, building and more can be found in [docs/technical.
- Spell effects
- npcs, items, models, filterable by expansion
- ability to load individual items
- video exporters
- replace opengl with higher level engine, e.g ogre3d.
2 changes: 1 addition & 1 deletion WMVx/Build.h
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@@ -1,3 +1,3 @@
#pragma once

#define WMVX_BUILD "0.4.2"
#define WMVX_BUILD "0.4.3"
8 changes: 4 additions & 4 deletions WMVx/WMVx.rc
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Expand Up @@ -3,16 +3,16 @@ IDI_ICON1 ICON DISCARDABLE "WMVx.ico"
#include <windows.h>

VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,4,2,0
PRODUCTVERSION 0,4,2,0
FILEVERSION 0,4,3,0
PRODUCTVERSION 0,4,3,0
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904E4"
BEGIN
VALUE "FileVersion", "0.4.2"
VALUE "FileVersion", "0.4.3"
VALUE "ProductName", "WMVx"
VALUE "ProductVersion", "0.4.2"
VALUE "ProductVersion", "0.4.3"
END
END
END

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