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update test
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lunakv committed Feb 7, 2024
1 parent 8103131 commit 4a8acdb
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion rules_test.go
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Expand Up @@ -30,7 +30,7 @@ func TestBetterGetRule(t *testing.T) {
{"define source", "<b>Source of Damage</b>: The object that dealt that damage. See rule 609.7.\n<b>609.7a.</b> If an effect requires a player to choose a source of damage, they may choose a permanent; a spell on the stack (including a permanent spell); any object referred to by an object on the stack, by a replacement or prevention effect that’s waiting to apply, or by a delayed triggered ability that’s waiting to trigger (even if that object is no longer in the zone it used to be in); or a face-up object in the command zone. A source doesn’t need to be capable of dealing damage to be a legal choice. The source is chosen when the effect is created. If the player chooses a permanent, the effect will apply to the next damage dealt by that permanent, regardless of whether it’s combat damage or damage dealt as the result of a spell or ability. If the player chooses a permanent spell, the effect will apply to any damage dealt by that spell and any damage dealt by the permanent that spell becomes when it resolves."},
{"define mana abilities", "<b>Mana Ability</b>: An activated or triggered ability that could create mana and doesn’t use the stack. See rule 605, “Mana Abilities.”\n<b>605.1a.</b> An activated ability is a mana ability if it meets all of the following criteria: it doesn’t require a target (see rule 115.6), it could add mana to a player’s mana pool when it resolves, and it’s not a loyalty ability. (See rule 606, “Loyalty Abilities.”)"},
{"define legend rule", "<b>Legend Rule</b>: A state-based action that causes a player who controls two or more legendary permanents with the same name to put all but one into their owners’ graveyards. See rule 704.5j.\n<b>704.5j.</b> If two or more legendary permanents with the same name are controlled by the same player, that player chooses one of them, and the rest are put into their owners’ graveyards. This is called the “legend rule.”"},
{"define monarch", "<b>Monarch</b>: A designation a player can have. Some effects instruct a player to become the monarch. The monarch draws a card at the beginning of their end step. Dealing combat damage to the monarch steals the title from that player. See rule 721, “The Monarch.”\n<b>721.2.</b> There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. This is an exception to rule 113.8. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.”"},
{"define monarch", "<b>Monarch</b>: A designation a player can have. Some effects instruct a player to become the monarch. The monarch draws a card at the beginning of their end step. Dealing combat damage to the monarch steals the title from that player. See rule 722, “The Monarch.”\n<b>722.2.</b> There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. This is an exception to rule 113.8. The full texts of these abilities are “At the beginning of the monarch’s end step, that player draws a card” and “Whenever a creature deals combat damage to the monarch, its controller becomes the monarch.”"},
{"define destroy", "<b>Destroy</b>: To move a permanent from the battlefield to its owner’s graveyard. See rule 701.7, “Destroy.”\n<b>701.7b.</b> The only ways a permanent can be destroyed are as a result of an effect that uses the word “destroy” or as a result of the state-based actions that check for lethal damage (see rule 704.5g) or damage from a source with deathtouch (see rule 704.5h). If a permanent is put into its owner’s graveyard for any other reason, it hasn’t been “destroyed.”"},
{"define equip", "<b>Equip</b>: A keyword ability that lets a player attach an Equipment to a creature they control. See rule 301, “Artifacts,” and rule 702.6, “Equip.”\n<b>702.6a.</b> Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery.”"},
}
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