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Oligopoly update
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Fuinny committed Jun 25, 2023
1 parent c91df06 commit bd8828a
Showing 1 changed file with 114 additions and 103 deletions.
217 changes: 114 additions & 103 deletions Projects/Oligopoly/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15,10 +15,9 @@ public class Program
private static List<Event> Events { get; set; } = null!;
private static List<Event> GlobalEvents { get; set; } = null!;
private static Event CurrentEvent { get; set; } = null!;
private static int PositiveEventChance { get; set; }
private static int TurnCounter { get; set; }
private static string Difficulty { get; set; } = null!;
private static string GameMode { get; set; } = null!;
private static decimal Money { get; set; }
private static decimal Money = 10000m;
private static decimal NetWorth { get; set; }
private static decimal LosingNetWorth = 2000.00m;
private static decimal WinningNetWorth = 50000.00m;
Expand Down Expand Up @@ -114,102 +113,55 @@ private static void MainMenuScreen()
Console.ReadKey(true);
}

private static void DisplayGameModeScreen()
private static void GameSetupScreen()
{
string prompt = @"
██████╗ █████╗ ███╗ ███╗███████╗ ██████████████████╗ ███████╗
██╔════╝ ██╔══██╗████╗ ████║██╔════╝ ████╗ ████║██╔═══██╗██╔══██╗██╔════╝
██║ ███╗███████║██╔████╔██║█████╗ ██████╔██║██║ ██║██║ ██║█████
██║ ██║██╔══██║██║╚██╔╝██║██╔══╝ ██║██╔██║██║ ██║██║ ██║██╔══
╚██████╔╝██║ ██║██║ ╚═╝ ██║███████╗ ██║ ╚═╝ ██║╚██████╔╝██████╔╝███████╗
╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝ ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══════╝
Use up and down arrow keys to select a game mode
██████╗ █████╗ ███╗ ███╗███████╗ ███████╗███████╗████████╗██╗ ██╗██████╗
██╔════╝ ██╔══██╗████╗ ████║██╔════╝ ██╔════╝██╔════╝╚══██╔══╝██║ ██║██╔══██╗
██║ ███╗███████║██╔████╔██║█████╗ ███████╗█████╗ ██║ ██║ ██║██████╔╝
██║ ██║██╔══██║██║╚██╔╝██║██╔══╝ ╚════██║██╔══╝ ██║ ██║ ██║██╔═══╝
╚██████╔╝██║ ██║██║ ╚═╝ ██║███████╗ ██████████████╗ ██║ ╚██████╔╝██║
╚═════╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝ ╚═════╚══════╝ ╚═╝ ╚═════╝ ╚═╝
Customize the game to make it interesting for you to play ;)
";
string[] options = { "Default", "Random" };
string[] descriptions = {
"This is the default game mode. \nChoose the difficulty, buy shares and try to sell them at a higher price to increase your net worth.",
"Want to go full random? In this mode, your money and company shares are randomly generated."
};
int selectedMode = HandleMenuWithOptions(prompt, options, descriptions);
switch (selectedMode)
string[] difficultiesOptions = { "Easy", "Normal", "Hard" };
string[] gameModesOptions = { "Standard", "Random", "Custom" };
string[] difficultiesDescriptions =
{
case 0:
GameMode = "default";
break;
case 1:
GameMode = "random";
break;
}
}

private static void DisplayDifficultiesScreen()
{
string prompt = @"
██████╗ ██╗███████╗███████╗██╗ ██████╗██╗ ██╗██╗ ████████╗██╗ ██╗
██╔══██╗██║██╔════╝██╔════╝██║██╔════╝██║ ██║██║ ╚══██╔══╝╚██╗ ██╔╝
██║ ██║██║█████╗ █████╗ ██║██║ ██║ ██║██║ ██║ ╚████╔╝
██║ ██║██║██╔══╝ ██╔══╝ ██║██║ ██║ ██║██║ ██║ ╚██╔╝
██████╔╝██║██║ ██║ ██║╚██████╗╚██████╔╝███████╗██║ ██║
╚═════╝ ╚═╝╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══════╝╚═╝ ╚═╝
Use up and down arrow keys to select a difficulty
";
string[] options = { "Easy", "Normal", "Hard" };
string[] descriptions = {
"You will have 20000$\nYou will lose if your net worth drop below 1000$\nYou will win if your net worth will be over 30000$",
"You will have 10000$\nYou will lose if your net worth drop below 2000$\nYou will win if your net worth will be over 50000$",
"You will have 5000$\nYou will lose if your net worth drop below 3000$\nYou will win if your net worth will be over 100000$"
"60% chance that the next market event will be positive",
"50% chance that the next market event will be positive/negative",
"60% change that the next market event will be negative"
};
int selectedDifficulty = HandleMenuWithOptions(prompt, options, descriptions);
switch (selectedDifficulty)
string[] gameModesDescriptions =
{
case 0:
Difficulty = "easy";
break;
case 1:
Difficulty = "normal";
break;
case 2:
Difficulty = "hard";
break;
}
}
"Just standard mode, nothing out of the ordinary",
"Your money and company shares prices will be randomly generated",
"You can set the starting amount of your money"
};

private static void InitializeGame()
{
TurnCounter = 1;
switch (GameMode)
LoadEmbeddedResources();
int selectedMode = HandleMenuWithOptions(prompt, gameModesOptions, gameModesDescriptions);
int selectedDifficulty = HandleMenuWithOptions(prompt, difficultiesOptions, difficultiesDescriptions);

switch (selectedDifficulty)
{
case "default":
LoadEmbeddedResources();
DisplayDifficultiesScreen();
switch (Difficulty)
{
case "easy":
Money = 20000.00M;
LosingNetWorth = 1000.00M;
WinningNetWorth = 30000.00M;
break;
case "normal":
Money = 10000.00M;
LosingNetWorth = 2000.00M;
WinningNetWorth = 50000.00M;
break;
case "hard":
Money = 5000.00M;
LosingNetWorth = 3000.00M;
WinningNetWorth = 100000.00M;
break;
}
break;
case "random":
LoadEmbeddedResources();
case 0: PositiveEventChance = 60; break;
case 1: PositiveEventChance = 50; break;
case 2: PositiveEventChance = 40; break;
}

switch (selectedMode)
{
case 1:
foreach (Company company in Companies)
{
company.SharePrice = Random.Shared.Next(100, 5001);
}
Money = Random.Shared.Next(1000, 30001);
LosingNetWorth = 2000.00M;
WinningNetWorth = 50000.00M;
break;
case 2:
Money = MoneySetupScreen();
break;
}
}
Expand Down Expand Up @@ -264,32 +216,37 @@ private static void EventScreen()
StringBuilder prompt = RenderCompanyStocksTable();
prompt.AppendLine();

bool isPositive = Random.Shared.Next(0, 101) <= PositiveEventChance;

if (TurnCounter % 50 == 0)
{
CurrentEvent = GlobalEvents[Random.Shared.Next(0, GlobalEvents.Count)];

foreach (Company currentCompany in Companies)
if (isPositive)
{
currentCompany.SharePrice += currentCompany.SharePrice * CurrentEvent.Effect / 100;
List<Event> positiveGlobalEvents = GlobalEvents.Where(e => e.Effect > 0).ToList();
CurrentEvent = positiveGlobalEvents[Random.Shared.Next(0, positiveGlobalEvents.Count)];
}
else
{
List<Event> negativeGlobalEvents = GlobalEvents.Where(e => e.Effect < 0).ToList();
CurrentEvent = negativeGlobalEvents[Random.Shared.Next(0, negativeGlobalEvents.Count)];
}

prompt.AppendLine($"{CurrentEvent.Title.ToUpper()}");
}
else
{
CurrentEvent = Events[Random.Shared.Next(0, Events.Count)];

foreach (Company currentCompany in Companies)
if (isPositive)
{
if (currentCompany.Name == CurrentEvent.CompanyName)
{
currentCompany.SharePrice += currentCompany.SharePrice * CurrentEvent.Effect / 100;
}
List<Event> positiveEvents = Events.Where(e => e.Effect > 0).ToList();
CurrentEvent = positiveEvents[Random.Shared.Next(0, positiveEvents.Count)];
}
else
{
List<Event> negativeEvents = Events.Where(e => e.Effect < 0).ToList();
CurrentEvent = negativeEvents[Random.Shared.Next(0, negativeEvents.Count)];
}

prompt.AppendLine($"{CurrentEvent.Title}");
}

prompt.AppendLine();
prompt.AppendLine($"{CurrentEvent.Title}");
prompt.AppendLine();
prompt.AppendLine($"{CurrentEvent.Description}");
prompt.AppendLine();
Expand Down Expand Up @@ -397,6 +354,61 @@ private static void BuyOrSellStockScreen(bool isBuying)
CloseRequested = CloseRequested || Console.ReadKey(true).Key is ConsoleKey.Escape;
}

private static int MoneySetupScreen()
{
bool isEnd = false;
int index = 0, customMoney = 1000;
string[] options = { "(+) Increase", "(-) Decrease", "Done"};
ConsoleKey key = default;
while (!CloseRequested && !isEnd)
{
Console.Clear();
Console.WriteLine($"Your starting amount of money will be set to {customMoney:C}");
Console.WriteLine("Use up and down arrow keys and enter to select an option:\n");
for (int i = 0; i < options.Length; i++)
{
string currentOption = options[i];
if (i == index)
{
(Console.BackgroundColor, Console.ForegroundColor) = (Console.ForegroundColor, Console.BackgroundColor);
Console.WriteLine($"[*] {currentOption}");
Console.ResetColor();
}
else
{
Console.WriteLine($"[ ] {currentOption}");
}
}

Console.CursorVisible = false;
key = Console.ReadKey().Key;
switch (key)
{
case ConsoleKey.UpArrow: index = index is 0 ? options.Length - 1 : index - 1; break;
case ConsoleKey.DownArrow: index = index == options.Length - 1 ? 0 : index + 1; break;
case ConsoleKey.Enter:
if (index == 0)
{
customMoney += 100;
}
else if (index == 1)
{
if (customMoney - 100 >= 1000)
{
customMoney -= 100;
}
}
else
{
isEnd = true;
}
break;
case ConsoleKey.Escape: CloseRequested = true; break;
}
}
return customMoney;
}

private static void CompanyDetailsScreen()
{
Console.Clear();
Expand Down Expand Up @@ -442,8 +454,7 @@ private static void IntroductionScreen()
Console.Write("Press any key to continue...");
Console.CursorVisible = false;
CloseRequested = CloseRequested || Console.ReadKey(true).Key is ConsoleKey.Escape;
DisplayGameModeScreen();
InitializeGame();
GameSetupScreen();
GameLoop();
}

Expand Down Expand Up @@ -589,7 +600,7 @@ private static int HandleMenuWithOptions(string prompt, string[] options, string
Console.WriteLine($"[ ] {currentOption}");
}
}
if (descriptions != null)
if (descriptions != null)
{
Console.WriteLine("\nDescription:");
Console.WriteLine(descriptions[index]);
Expand Down

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