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ASyNC

An async framework for Lua/Torch, based on LibUV (using Tim Caswell's luv library).

This lib is heavily inspired on the Node.js architecture. It's fun, elegant, and should be extremely efficient (a lot of testing is required).

The examples in tests/ should provide enough documentation on the API.

License

MIT License

Examples

Starting the event loop. At the end of any program, the event loop must be started. Nothing will be interpreted after this call, as it takes control of the runtime.

async.go()

It's useful to have a REPL (interpreter) running asynchronously, for debugging and live control of your programs:

async.repl()  -- fires up an asyncronous repl
async.repl.listen({host='0.0.0.0', port=8080})   -- fires up an async repl through a TCP server
async.repl.connect({host='0.0.0.0', port=8080})  -- connects to a remote repl through a TCP client

Common JS like timer controls:

async.setInterval(millis, function()
   print('printed every N millis')
end)
async.setTimeout(millis, function()
   print('printed once in N millis')
end)

CPU Info. Useful to know how many processors are available. This is a synchronous call.

print(async.cpuInfo())

A TCP server:

async.tcp.listen({host='0.0.0.0', port=8080}, function(client)
   -- Receive:
   client.ondata(function(chunk)
      -- Data:
      print('received: ' .. chunk)

      -- Reply:
      client.write('thanks!')
   end)

   -- Done:
   client.onend(function()
      print('client gone...')
   end)
end)

A TCP client:

async.tcp.connect({host='127.0.0.1', port=8080}, function(client)
   -- Write something
   client.write('something .. ' .. i)

   -- Callbacks
   client.ondata(function(chunk)
      print('received: ' .. chunk)
      client.close()
   end)

   -- Done:
   client.onend(function()
      print('connection closed...')
   end)
end)

File I/O. The low level interface is not complete yet, but the high-level one is final:

async.fs.readFile('LICENSE', function(content)
   print(content)
   async.fs.writeFile('LICENSE.copy', content, function(status, err)
      print('==> wrote file: ' .. (status or err))
   end)
end)

A lower-level interface is also available, for C-level performance. The upside: no copy is done, the user callback gets the raw pointer to the network buffer (read) and writes tap directly into the raw buffer, provided by the user. The downside: the buffer returned by the "ondata" callback lives only for the scope of that callback, and must be copied by the user...

-- assuming a client handle:

local b = require 'buffer'

client.onrawdata(function(chunk)
   -- chunk is a Buffer object (https://github.com/clementfarabet/buffer)
   print(chunk)

   -- chunk will not be valid past this point, so its content must be copied,
   -- not just referenced...
   local safe = chunk:clone()
   -- safe can be past around...

   -- the most common use is to copy that chunk into an existing storage,
   -- for instance a tensor:
   -- (assuming tensor is a torch.Tensor)
   local dst = b(tensor)  -- creates a destination buffer on the tensor (a view, no copy)
   dst:copy(src)
end)

-- write() also accepts buffers:
client.write( b'this is a string saved in a buffer object' )

-- last, the sync() interface can be set up in raw mode:
client.syncraw()
local buffer = client.read()
-- ...

We also provide a simple async interface to CURL.

Provides two functions: get and post.

get:

-- simple URL:
async.curl.get('http://www.google.com', function(res)
    print(res)
end)

-- complete API:
async.curl.get({
    host = 'http://blogname.blogspot.com',
    path = '/feeds/posts/default',
    query = {
        alt = 'json'
    },
    format = 'json' -- parses the output: json -> Lua table
}, function(res)
   print(res)
end)

-- Getting an image, and decoding it:
curl.get('http://www.webstandards.org/files/acid2/reference.png', function(res)
  local decoded = require('graphicsmagick').Image():fromString(res)
end)

post:

-- post has the same API, with a form parameter (instead of query):
async.curl.post({
    host = 'http://myserver.com',
    path = '/',
    form = {
        username = 'bob',
        password = 'key',
        somefiletoupload = '@/local/path/to/file.jpg'
    }
}, function(res)
   print(res)
end)

-- or a simple file upload:
async.curl.post({
    host = 'http://myserver.com',
    path = '/',
    file = '@/path/to/file.png',
}, function(res)
   print(res)
end)

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An async framework for Lua/Torch.

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