-
Notifications
You must be signed in to change notification settings - Fork 41
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
97d1fcc
commit 9add69a
Showing
22 changed files
with
2,787 additions
and
2,773 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,55 @@ | ||
.. _api_shader_stage_control: | ||
|
||
API Shader Stage Control | ||
======================== | ||
|
||
Several views in RGP provide information about which API shader stages are active | ||
for a particular event or pipeline. This information is represented by the API Shader | ||
Stage control. | ||
|
||
**NOTE**: This control is only available for DirectX and Vulkan profiles. | ||
|
||
This control appears in the **Most expensive events** and **Pipelines** Overview panes, as well | ||
as in the Details side panel in the **Wavefront occupancy** and **Event timings** panes, and in the | ||
toolbar area of the **Instruction timing** pane. | ||
|
||
Here are examples of what the control looks like for a few different DirectX12 and Vulkan pipelines. | ||
|
||
DirectX12 pipeline with the VS and PS stages active: | ||
|
||
.. image:: media_rgp/rgp_dx12_pipeline_stage_vs_ps.png | ||
|
||
DirectX12 pipeline with the VS, HS, DS and PS stages active: | ||
|
||
.. image:: media_rgp/rgp_dx12_pipeline_stage_vs_hs_ds_ps.png | ||
|
||
DirectX12 pipeline with the VS, GS and PS stages active: | ||
|
||
.. image:: media_rgp/rgp_dx12_pipeline_stage_vs_gs_ps.png | ||
|
||
DirectX12 pipeline with the CS stages active: | ||
|
||
.. image:: media_rgp/rgp_dx12_pipeline_stage_cs.png | ||
|
||
DirectX12 pipeline with the RT stages active: | ||
|
||
.. image:: media_rgp/rgp_dx12_pipeline_stage_rt.png | ||
|
||
Vulkan pipeline with the VS and FS stages active: | ||
|
||
.. image:: media_rgp/rgp_vk_pipeline_stage_vs_fs.png | ||
|
||
Vulkan pipeline with the CS stages active: | ||
|
||
.. image:: media_rgp/rgp_vk_pipeline_stage_cs.png | ||
|
||
Vulkan pipeline with the RT stages active: | ||
|
||
.. image:: media_rgp/rgp_vk_pipeline_stage_rt.png | ||
|
||
This control can also indicate when a particular shader stage contains inline ray | ||
tracing. When this is detected, a stage will indicate this with a gradient red | ||
pattern painted in that stage's box. Here is an example of a DirectX12 pipeline | ||
where the compute shader performs inline ray tracing: | ||
|
||
.. image:: media_rgp/rgp_dx12_pipeline_stage_cs_with_inline_rt.png |
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
Oops, something went wrong.