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Fix sticky storages break autocrafting #545
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Dream-Master
merged 6 commits into
GTNewHorizons:master
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hiroscho:issue/fix-sticky-autocrafting
Aug 17, 2024
Merged
Fix sticky storages break autocrafting #545
Dream-Master
merged 6 commits into
GTNewHorizons:master
from
hiroscho:issue/fix-sticky-autocrafting
Aug 17, 2024
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hiroscho
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tth05
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Aug 11, 2024
Seems like this change crashes my server with the following crashlog: crash-2024-08-12_12.12.17-server.txt |
I removed the getter and setter from the InventoryHandler and MonitorHandler since those were mainly required to set the status for ae2fc. |
tth05
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Nice
Dream-Master
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* Fix fluid autocrafting Depends on GTNewHorizons/Applied-Energistics-2-Unofficial#545 * update * update * rename * Add FluidCraftingInventoryHandler so that fluid crafting isn't handled in Pass 2 * update deps --------- Co-authored-by: hiroscho <hiroscho.games@gmail.com> Co-authored-by: Dream Master <dream-master@gmx.net>
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Fix GTNewHorizons/GT-New-Horizons-Modpack#16152
The current implementation always tries to store into sticky inventories first. If there is any sticky inventory that can store the item, it will not attempt to insert into any non-sticky inventories.
This breaks autocrafting since the item will never be injected into the CraftingGridCache.
GTNewHorizons/AE2FluidCraft-Rework#221 is related to this PR. The ae2fc PR will allow sticky inventory autocrafting to work with fluids too.