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Remove the GT++ programmed circuit from certain chem plant recipes #3495

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merged 4 commits into from
Nov 17, 2024

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Alexdoru
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@Alexdoru Alexdoru commented Nov 14, 2024

The 3 recipes in question are the following, it doesn't cause any conflict :

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@Alexdoru Alexdoru requested a review from a team November 14, 2024 17:25
@Alexdoru Alexdoru added the enhancement Improve an existing mechanic. Please explain the change with a before/after comparison. label Nov 14, 2024
@boubou19
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@Alexdoru why is it required?

@Alexdoru
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@Alexdoru why is it required?

It is not required at all, but initially the use of programmed circuits is to avoid recipes conflicts in machines recipe maps.
Creating recipes that require a circuit when there is no need to whatsoever makes it extremely annoying for the players because now instead of creating a pattern and putting it in the interface of the machine, they have to :

  • create the pattern
  • place it in the machine
  • craft a circuit
  • convert the circuit to the appropriate #number
  • place the circuit in the input bus

Having circuits when there is no need to is extremely annoying for no reason so I am removing it

@Dream-Master Dream-Master enabled auto-merge (squash) November 17, 2024 18:14
@Dream-Master Dream-Master merged commit b2b92c7 into master Nov 17, 2024
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@Dream-Master Dream-Master deleted the yeet-circuit-chemplant branch November 17, 2024 18:21
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4 participants