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* Update .gitignore * Trophy pedestal tweaks "You are unwothy." message is now translatable. Added russian translation Deactivated pedestal can (finally) be collected * Add mini-bosses and Questing Ram trophies Unobtainable yet * Add trophy drops Now you can finally collect them all! * Spotless apply * Fix Aurora Palace map icon * Add trophy pedestal comparator output * Change trophy sound to cloth * Add yeti sounds * Add trophy sounds * Trophies are now wearable * Move Knightmetal Ring texture to center * Custom stalactite generation * Remove test stalactite generator * Update TFGenCaveStalactite.java Added metadata for stalactite blocks Added an option to clear stalactite lists entirely * Add tooltips for compressed blocks "Usable for Beacon bases", just like in TiC * Add traits for compressed blocks - Fiery metal blocks now sustain fire, provide light and damage player standing in top (unless he/she wears fiery boots or sneaks), just like magma blocks from future versions - Fur and steeleaf blocks now decrease fall damage 75% and 25% accorgingly * Add fiery block renderer Now it renders with glowing outline + Multiple blocks render seamlessly, but it can sometimes look awkward * Fiery blood/tears are now interchangeable in NEI ***OreDictionary magic*** * Add direct fiery armor crafting from iron armor * Attempt to fix server crash * Update ItemBlockTFCompressed.java * IDK, maybe this should help * Spotless applied * Revert "Spotless applied" This reverts commit bfa25e4. * Revert "IDK, maybe this should help" This reverts commit 96e2acc. * Revert "Update ItemBlockTFCompressed.java" This reverts commit ecfd4cf. * Remove 'static' from renderer methods * Revert "Remove 'static' from renderer methods" This reverts commit 3edfab3. * Please work * Remove item renderer registeration For testing purposes * Make fiery block item render client only * Make trophies equippable with Shift+rightclicking * Make outdated tooltip universal * Rename "Trophy armor" to "Decorative armor" * Make fireflies, cicadas and moonworms wearable * Revert "Update TFGenCaveStalactite.java" This reverts commit a7fa7a4. * Revert "Remove test stalactite generator" This reverts commit 9312582. * Revert "Custom stalactite generation" This reverts commit 6877a79. * Update TFRecipes.java Huge water lily and thorn rose can now be crafted into magenta and red dye accordingly * Wispy clouds can now be harvested Any tool will do Silk touch required * Achievements tuning "Twilight hunter" and progression achievements now can only be gained when in Twilight Forest * Mosquitos are now count as arthropods * Druid skeletons now don't cast without a hoe In case you can take it away from it somehow * Add missing boss spawners For Minoshroom, Alpha Yeti and Snow Queen * Fix boss spawner names * Every boss now leave behind its spawner when going into peaceful * Spotless applied * Ice bomb tweaks Now adds snow to already existing layers Snow generation shape is now more circular * Charms effects finally render properly * Thorn rose tweaking Thorn rose can now be placed on leaves and any blocks that can sustain flowers * Add way of getting progression achievements using new trophies * Charms of Keeping now keep inventory even if you log out instead of respawning * Update TFEventListener.java * Phantom armor features Now Phantom armor will be kept on death regardless of having any Charms of Keeping Added corresponding tooltip * Crumble horn can now crumble much more blocks * Fixed generated water not flowing * Fixed (another) nagastone crash * Add chests made of twilight wood + trapped versions * Fix chests render * Allow projectiles to break burnt thorns * Bugs can now be killed with projectiles Fireflies will drop glowstone, cicadas will drop green dye, and moonworms will drop lime dye * Cicadas now shut up once broken * Update to match the master branch * Remove broken import * Etched nagastone direction is now never null * Add missing check for Baubles * Add cicada client check * Update BlockTFCicada.java * Register missing tile entities * Remove ISound from TileEntityTFCicada * Fix a stupid mistake * Remove @SideOnly(Side.CLIENT) from BlockTFCicada * Remove ISound from BlockTFCicada as well Maybe this should do the trick * Remove ALL client-related stuff from TileEntityTFCicada * Remove unnecessary stuff * Update TFClientProxy.java * Spotless applied * Update BlockTFCicada.java * Remove unnecessary tessellator calls * Fix fiery metal block brightness * Add GTNH check for recipes * Fix cicada crash * Spotless applied * Fix chest issues --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
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