Tired of the "Unity Animator Hell", want more performance and faster workflow ? You've gone into the right place, this is a project i've made to replace Unity Animator usage on 2D projects, it's more performatic, simple and easy to use.
- 1 - Open the package manager (Window > Package Manager).
- 2 - Click on the plus icon and "Add package from git URL...".
- 3 - Enter https://github.com/GabrielBigardi/2D-Sprite-Animator.git and click "Add".
- 4 - Wait until the package manager finishes installing the package and recompiling.
- 1 - Download the latest release.
- 2 - Double-click the .unitypackage or import it.
- 1 - Download this repository as ZIP or by cloning it.
- 2 - Drag it into your "Assets" folder.
- Unity's Animator was made for 3D games, it has a lot of unuseful interpolation settings and it's a hell to manage.
- Unity's Animator is not fast to setup, you need to create animations, save it on a folder, setup transitions/parameters, try to organize the Animator window, etc...
- Unity's Animator is pretty expensive for simple 2D games, more about that in the benchmarking section.
- It's pretty easy to upgrade this code to your liking as it's a pretty simple and basic Sprite Animator.
- Unity's Animator don't give you enough control for 2D (and sometimes even for 3D) games, there isn't a easy way of doing things like: checking current frame, checking which animation you are, checking if animation has ended, etc...
For the benchmark i did a simple test on a empty URP project with 2D Rendering/Lighting and 10.000 2D characters playing a 5-frames-long idle animation, here's the results:
- Animator disabled: 130 FPS.
- Animator enabled: 15 FPS.
- Animator disabled: 130 FPS.
- Animator enabled: 85 FPS.
That's as easy as clicking here
Discord: Gabriel Bigardi#2292
Twitter: @BigardiGabriel
Email: gabrielbigardi@hotmail.com
Unity-2D-Sprite-Animator is licensed under the MIT license, so you can comfortably use it in commercial applications.