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A FiveM resource to keep all players synchronized with both time and weather, with smooth transitions and wind.

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Gameadictive/ServerSync

 
 

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ServerSync

A FiveM resource to keep all players synchronized with both time and weather, with smooth transitions and wind.

Features

  • Synchronized Time for all players
  • Synchronized Weather for all players
  • Synchronized Wind for all weather types
  • (Optional) Vehicle turn signal indicator synchronization
  • (Optional) Vehicle window up/down synchronization
  • Customizable weather patterns
  • Customizable day / night cycle lengths.

Changelog

v1.1

  • Added chat suggestion for the /time command.
  • Added error handling for weird /time arguments.

v1.2

  • Fixes Typo error caused by ss_cli_indicators.lua in lines 27 and 31
  • Adds functionality for turning the traffic or crowd modules on/off using ss_enable_traffic_density or ss_enable_crowd_density

Requirements

  • None. You only need this resource.

Download / Installation

GIT

cd resources
git clone https://github.com/Wyste/ServerSync.git ServerSync

Manually

Installation / Activation

  • [Optional] Change your options within ServerSync\config\ServerSync.lua
  • Configure your server.cfg to look like this
ensure ServerSync
  • Add ACE permissions to use the commands:
add_principal identifier.steam:110000102D010D9 group.sync #Wyste

add_ace group.sync "changeWeather" allow
add_ace group.sync "changeTime" allow
add_ace group.sync "freezeTime" allow

add_ace group.sync command.weather allow
add_ace group.sync command.time allow
add_ace group.sync command.freezetime allow

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A FiveM resource to keep all players synchronized with both time and weather, with smooth transitions and wind.

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  • Lua 100.0%